Commit Graph

20 Commits

Author SHA1 Message Date
gbrochar 780fb5bca6 fixes escape leaks short story long : stuff 2024-10-02 17:51:53 +02:00
gbrochar 8ed49f2bc0 even moar stuff 2024-10-01 13:12:24 +02:00
gbrochar b040b27fed moar stuff 2024-09-30 14:01:47 +02:00
gbrochar 750e001cda stuff 2024-09-28 12:57:38 +02:00
gbrochar 51bfbd2214 feat(center): normalize object size 2024-04-25 10:20:20 +02:00
gbrochar 71e157e76f feat(engine): normals and texture 2024-04-25 09:01:05 +02:00
gbrochar dadd6998cb chore: remove norm from headers 2024-04-24 20:40:56 +02:00
gbrochar 7bc350942d feat(parse): read uvs and normals indices 2024-04-24 20:27:43 +02:00
gbrochar f89c6be4f8 transformations using keys 2020-12-26 09:48:19 +01:00
gbrochar 304ec993c8 center vertices 2020-12-26 06:41:27 +01:00
gbrochar 397b67fa1a fix shader memory leaks 2020-12-25 15:28:22 +01:00
gbrochar 0d8fd653a5 glut -> glfw 2020-12-25 14:58:25 +01:00
gbrochar c86bab2d8a depth test working 2020-12-24 14:41:45 +01:00
gbrochar 71c9d90cee matrices not working 2020-12-23 22:23:23 +01:00
gbrochar 01a06b09a1 first GL renders, need proj view model matrices 2020-12-23 21:27:00 +01:00
gbrochar 7d9758728b mat4_identity, mat4_inverse, minimal setup ready for OpenGL 2020-12-23 20:38:33 +01:00
gbrochar 7cc0265f3f triangulate 2020-12-23 17:58:47 +01:00
gbrochar be37bd8c3e mat4_lookat 2020-12-23 17:06:42 +01:00
gbrochar 7df21548f5 add armadillo, continue parsing 2020-12-22 20:16:36 +01:00
gbrochar 0e15b1ec6b parser started, norm ok, valgrind ok 2020-12-22 19:15:25 +01:00