chore: remove norm from headers
This commit is contained in:
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7bc350942d
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dadd6998cb
78
inc/mat4.h
78
inc/mat4.h
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@ -1,15 +1,3 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* mat4.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/22 20:35:00 by gbrochar #+# #+# */
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/* Updated: 2020/12/26 09:16:18 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef MAT4_H
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# define MAT4_H
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@ -17,51 +5,37 @@
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# include "vec3.h"
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# include <math.h>
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typedef struct s_mat4 t_mat4;
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typedef struct s_persp_tool t_persp_tool;
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typedef struct s_mat4 t_mat4;
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typedef struct s_persp_tool t_persp_tool;
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struct s_mat4
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{
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float data[16];
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struct s_mat4 {
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float data[16];
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};
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struct s_persp_tool
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{
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double xmin;
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double xmax;
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double ymin;
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double ymax;
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struct s_persp_tool {
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double xmin;
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double xmax;
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double ymin;
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double ymax;
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};
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t_mat4 mat4_transpose(t_mat4 m);
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t_mat4 mat4_multiply(t_mat4 m, t_mat4 rhs);
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t_mat4 mat4_perspective(
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double fov, double aspect, double near, double far);
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t_mat4 mat4_frustrum(
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t_persp_tool tool, double near, double far);
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t_mat4 mat4_frustrum_tmp(double x, double y, t_vec4 tool);
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t_mat4 mat4_lookat(t_vec3 eye, t_vec3 up, t_vec3 target);
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t_mat4 mat4_lookat_make_mat(
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t_vec3 x, t_vec3 y, t_vec3 z, t_vec3 eye);
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t_vec3 mat4_lookat_make_y(t_vec3 x, t_vec3 z);
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t_vec3 mat4_lookat_make_x(t_vec3 z, t_vec3 up);
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t_vec3 mat4_lookat_make_z(t_vec3 eye, t_vec3 target);
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t_mat4 mat4_identity(void);
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t_mat4 mat4_inverse(t_mat4 m);
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t_mat4 mat4_rotatex(t_mat4 m, double theta);
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t_mat4 mat4_rotatey(t_mat4 m, double theta);
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t_mat4 mat4_rotatez(t_mat4 m, double theta);
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t_mat4 mat4_rotatexyz(t_mat4 m, t_vec3 theta);
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t_mat4 mat4_translate(t_mat4 m, t_vec3 t);
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t_mat4 mat4_scale(t_mat4 m, t_vec3 s);
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t_mat4 mat4_transpose(t_mat4 m);
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t_mat4 mat4_multiply(t_mat4 m, t_mat4 rhs);
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t_mat4 mat4_perspective(double fov, double aspect, double near, double far);
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t_mat4 mat4_frustrum(t_persp_tool tool, double near, double far);
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t_mat4 mat4_lookat(t_vec3 eye, t_vec3 up, t_vec3 target);
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t_mat4 mat4_lookat_make_mat(t_vec3 x, t_vec3 y, t_vec3 z, t_vec3 eye);
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t_vec3 mat4_lookat_make_y(t_vec3 x, t_vec3 z);
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t_vec3 mat4_lookat_make_x(t_vec3 z, t_vec3 up);
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t_vec3 mat4_lookat_make_z(t_vec3 eye, t_vec3 target);
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t_mat4 mat4_identity(void);
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t_mat4 mat4_inverse(t_mat4 m);
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t_mat4 mat4_rotatex(t_mat4 m, double theta);
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t_mat4 mat4_rotatey(t_mat4 m, double theta);
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t_mat4 mat4_rotatez(t_mat4 m, double theta);
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t_mat4 mat4_rotatexyz(t_mat4 m, t_vec3 theta);
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t_mat4 mat4_translate(t_mat4 m, t_vec3 t);
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t_mat4 mat4_scale(t_mat4 m, t_vec3 s);
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#endif
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143
inc/scop.h
143
inc/scop.h
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@ -1,15 +1,3 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* scop.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/22 12:08:22 by gbrochar #+# #+# */
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/* Updated: 2020/12/26 09:16:30 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SCOP_H
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# define SCOP_H
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@ -34,10 +22,9 @@
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# define EPSILON 0.000001
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typedef enum e_gl_buf_type t_gl_buf_type;
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typedef enum e_gl_buf_type t_gl_buf_type;
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enum e_gl_buf_type
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{
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enum e_gl_buf_type {
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VERTEX,
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UV,
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NORMAL,
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@ -45,92 +32,82 @@ enum e_gl_buf_type
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OTHER
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};
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typedef struct s_cam t_cam;
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typedef struct s_window t_window;
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typedef struct s_buf_d t_buf_d;
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typedef struct s_buf_ui t_buf_ui;
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typedef struct s_buf_s t_buf_s;
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typedef struct s_obj t_obj;
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typedef struct s_env t_env;
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typedef struct s_cam t_cam;
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typedef struct s_window t_window;
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typedef struct s_buf_d t_buf_d;
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typedef struct s_buf_ui t_buf_ui;
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typedef struct s_buf_s t_buf_s;
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typedef struct s_obj t_obj;
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typedef struct s_env t_env;
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struct s_cam
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{
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double fov;
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double aspect;
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double near;
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double far;
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struct s_cam {
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double fov;
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double aspect;
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double near;
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double far;
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};
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struct s_window
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{
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int width;
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int height;
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struct s_window {
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int width;
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int height;
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};
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struct s_buf_d
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{
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double *data;
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size_t ptr;
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size_t len;
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struct s_buf_d {
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double *data;
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size_t ptr;
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size_t len;
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};
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struct s_buf_ui
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{
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unsigned int *data;
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size_t ptr;
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size_t len;
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struct s_buf_ui {
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unsigned int *data;
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size_t ptr;
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size_t len;
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};
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struct s_obj
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{
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t_buf_d vertices;
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t_buf_d uvs;
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t_buf_d normals;
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t_buf_ui vertices_indices;
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t_buf_ui uvs_indices;
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t_buf_ui normals_indices;
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struct s_obj {
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t_buf_d vertices;
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t_buf_d uvs;
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t_buf_d normals;
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t_buf_ui vertices_indices;
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t_buf_ui uvs_indices;
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t_buf_ui normals_indices;
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};
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struct s_env
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{
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char *file_name;
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t_cam camera;
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t_window window;
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t_obj object;
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GLuint shader_program;
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GLuint vertex_shader;
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GLuint fragment_shader;
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t_vec3 translate;
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t_vec3 rotate;
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t_vec3 scale;
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struct s_env {
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char *file_name;
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t_cam camera;
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t_window window;
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t_obj object;
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GLuint shader_program;
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GLuint vertex_shader;
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GLuint fragment_shader;
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t_vec3 translate;
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t_vec3 rotate;
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t_vec3 scale;
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};
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int parse(t_env *e, int argc, char **argv);
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void set_params(t_env *e, int argc, char **argv);
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int parse_file(t_env *e);
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int parse(t_env *e, int argc, char **argv);
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void set_params(t_env *e, int argc, char **argv);
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int parse_file(t_env *e);
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int parse_line(t_env *e, char *line);
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t_gl_buf_type parse_gl_buf_type(char *token);
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void parse_triangulate(
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t_buf_ui *indices, int token_count);
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void parse_append_data_tmp(
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t_buf_ui *indices, int vertex_count, unsigned int *data_tmp);
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int parse_line(t_env *e, char *line);
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t_gl_buf_type parse_gl_buf_type(char *token);
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void parse_triangulate(t_buf_ui *indices, int token_count);
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void parse_append_data_tmp(t_buf_ui *indices, int vertex_count, unsigned int *data_tmp);
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int parse_token(
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t_env *e, char *token, t_gl_buf_type gl_buf_type);
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int parse_append_data_d(t_buf_d *buffer, char *token);
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int parse_append_data_ui(t_buf_ui *buffer, char *token);
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int parse_token(t_env *e, char *token, t_gl_buf_type gl_buf_type);
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int parse_append_data_d(t_buf_d *buffer, char *token);
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int parse_append_data_ui(t_buf_ui *buffer, char *token);
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void center_vertices(t_buf_d *vertices);
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void center_vertices(t_buf_d *vertices);
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void free_env(t_env *e);
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void init_window(t_env *e);
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void init_camera(t_env *e);
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void init_object(t_env *e);
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void init_env(t_env *e);
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void free_env(t_env *e);
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void init_window(t_env *e);
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void init_camera(t_env *e);
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void init_object(t_env *e);
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void init_env(t_env *e);
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int run(t_env *e);
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int run(t_env *e);
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#endif
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24
inc/vec3.h
24
inc/vec3.h
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@ -1,25 +1,13 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* vec3.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/23 16:14:13 by gbrochar #+# #+# */
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/* Updated: 2020/12/23 16:14:28 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef VEC3_H
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# define VEC3_H
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typedef struct s_vec3 t_vec3;
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typedef struct s_vec3 t_vec3;
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struct s_vec3
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{
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double x;
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double y;
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double z;
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struct s_vec3 {
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double x;
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double y;
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double z;
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};
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#endif
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25
inc/vec4.h
25
inc/vec4.h
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@ -1,26 +1,15 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* vec4.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/23 15:57:23 by gbrochar #+# #+# */
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/* Updated: 2020/12/23 16:00:12 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef VEC4_H
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# define VEC4_H
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typedef struct s_vec4 t_vec4;
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typedef struct s_vec4 t_vec4;
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struct s_vec4
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struct s_vec4
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{
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double x;
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double y;
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double z;
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double w;
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double x;
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double y;
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double z;
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double w;
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};
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#endif
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@ -13,34 +13,12 @@
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#include "mat4.h"
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#include "vec4.h"
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t_mat4 mat4_frustrum_tmp(double x, double y, t_vec4 tool)
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{
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t_mat4 ret;
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ret.data[0] = x;
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ret.data[4] = 0;
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ret.data[8] = tool.x;
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ret.data[12] = 0;
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ret.data[1] = 0;
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ret.data[5] = y;
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ret.data[9] = tool.y;
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ret.data[13] = 0;
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ret.data[2] = 0;
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ret.data[6] = 0;
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ret.data[10] = tool.z;
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ret.data[14] = tool.w;
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ret.data[3] = 0;
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ret.data[7] = 0;
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ret.data[11] = -1;
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ret.data[15] = 0;
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return (ret);
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}
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t_mat4 mat4_frustrum(t_persp_tool tool, double near, double far)
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{
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double x;
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double y;
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t_vec4 tool2;
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t_mat4 frustrum;
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x = (2.0 * near) / (tool.xmax - tool.xmin);
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y = (2.0 * near) / (tool.ymax - tool.ymin);
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tool2.y = (tool.ymax + tool.ymin) / (tool.ymax - tool.ymin);
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tool2.z = -(far + near) / (far - near);
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tool2.w = (-2.0 * far * near) / (far - near);
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return (mat4_frustrum_tmp(x, y, tool2));
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frustrum.data[0] = x;
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frustrum.data[4] = 0;
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frustrum.data[8] = tool2.x;
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frustrum.data[12] = 0;
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frustrum.data[1] = 0;
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frustrum.data[5] = y;
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frustrum.data[9] = tool2.y;
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frustrum.data[13] = 0;
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frustrum.data[2] = 0;
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frustrum.data[6] = 0;
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frustrum.data[10] = tool2.z;
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frustrum.data[14] = tool2.w;
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frustrum.data[3] = 0;
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frustrum.data[7] = 0;
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frustrum.data[11] = -1;
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frustrum.data[15] = 0;
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return frustrum;
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}
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t_mat4 mat4_perspective(
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tool.ymin = -tool.ymax;
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tool.xmin = tool.ymin * aspect;
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tool.xmax = tool.ymax * aspect;
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return (mat4_frustrum(tool, near, far));
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return mat4_frustrum(tool, near, far);
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}
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void main()
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{
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vec3 color = vec3(rand(float(vID + int(time))), rand(float(vID + int(time))), rand(float(vID + int(time))));
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FragColor = vec4(color * 0.001 + texture(ourTexture, gl_FragCoord.xy / vec2(480., 360.)).rgb, 1.0);
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FragColor = vec4(color, 1.);
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//FragColor = vec4(color * 0.001 + texture(ourTexture, gl_FragCoord.xy / vec2(480., 360.)).rgb, 1.0);
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//FragColor = vec4(color * 0.1 + texture(ourTexture, gl_FragCoord.xy).rgb, 1.0);
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//FragColor = vec4(color * 0.01 + texture2D(ourTexture, gl_FragCoord.xy / vec2(480., 360.)).rgb, 1.0);
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}
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