first GL renders, need proj view model matrices

This commit is contained in:
gbrochar 2020-12-23 21:27:00 +01:00
parent 7d9758728b
commit 01a06b09a1
7 changed files with 215 additions and 25 deletions

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@ -6,7 +6,7 @@
/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/12/22 12:08:22 by gbrochar #+# #+# */
/* Updated: 2020/12/23 20:37:01 by gbrochar ### ########.fr */
/* Updated: 2020/12/23 21:16:08 by gbrochar ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,6 +17,8 @@
# include <string.h>
# include <stdlib.h>
# include <math.h>
# include <GL/glew.h>
# include <GL/freeglut.h>
@ -44,7 +46,7 @@ enum e_gl_buf_type
typedef struct s_cam t_cam;
typedef struct s_window t_window;
typedef struct s_buf_d t_buf_d;
typedef struct s_buf_i t_buf_i;
typedef struct s_buf_ui t_buf_ui;
typedef struct s_buf_s t_buf_s;
typedef struct s_obj t_obj;
typedef struct s_env t_env;
@ -70,9 +72,9 @@ struct s_buf_d
size_t len;
};
struct s_buf_i
struct s_buf_ui
{
int *data;
unsigned int *data;
size_t ptr;
size_t len;
};
@ -82,7 +84,7 @@ struct s_obj
t_buf_d vertices;
t_buf_d uvs;
t_buf_d normals;
t_buf_i indices;
t_buf_ui indices;
};
struct s_env
@ -100,14 +102,14 @@ int parse_file(t_env *e);
int parse_line(t_env *e, char *line);
t_gl_buf_type parse_gl_buf_type(char *token);
void parse_triangulate(
t_buf_i *indices, int token_count);
t_buf_ui *indices, int token_count);
void parse_append_data_tmp(
t_buf_i *indices, int vertex_count, int *data_tmp);
t_buf_ui *indices, int vertex_count, unsigned int *data_tmp);
int parse_token(
t_env *e, char *token, t_gl_buf_type gl_buf_type);
int parse_append_data_d(t_buf_d *buffer, char *token);
int parse_append_data_i(t_buf_i *buffer, char *token);
int parse_append_data_ui(t_buf_ui *buffer, char *token);
void free_env(t_env *e);
void init_window(t_env *e);

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@ -6,7 +6,7 @@
/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/12/22 18:56:21 by gbrochar #+# #+# */
/* Updated: 2020/12/22 20:15:14 by gbrochar ### ########.fr */
/* Updated: 2020/12/23 21:14:28 by gbrochar ### ########.fr */
/* */
/* ************************************************************************** */
@ -40,7 +40,8 @@ void init_object(t_env *e)
e->object.vertices.data = (double *)malloc(sizeof(double) * BUFFER_SIZE);
e->object.uvs.data = (double *)malloc(sizeof(double) * BUFFER_SIZE);
e->object.normals.data = (double *)malloc(sizeof(double) * BUFFER_SIZE);
e->object.indices.data = (int *)malloc(sizeof(int) * BUFFER_SIZE);
e->object.indices.data = (unsigned int *)malloc(
sizeof(unsigned int) * BUFFER_SIZE);
e->object.vertices.ptr = 0;
e->object.uvs.ptr = 0;
e->object.normals.ptr = 0;

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@ -6,7 +6,7 @@
/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/12/22 18:41:28 by gbrochar #+# #+# */
/* Updated: 2020/12/23 20:31:41 by gbrochar ### ########.fr */
/* Updated: 2020/12/23 21:15:54 by gbrochar ### ########.fr */
/* */
/* ************************************************************************** */
@ -26,7 +26,7 @@ t_gl_buf_type parse_gl_buf_type(char *token)
}
void parse_append_data_tmp(
t_buf_i *indices, int vertex_count, int *data_tmp)
t_buf_ui *indices, int vertex_count, unsigned int *data_tmp)
{
int i;
@ -35,21 +35,22 @@ void parse_append_data_tmp(
{
if (indices->ptr == indices->len)
{
indices->data = (int *)realloc(
indices->data, sizeof(int) * (indices->len + BUFFER_SIZE));
indices->data = (unsigned int *)realloc(
indices->data, sizeof(unsigned int) * (indices->len + BUFFER_SIZE));
indices->len += BUFFER_SIZE;
}
indices->data[indices->ptr++] = data_tmp[i++];
}
}
void parse_triangulate(t_buf_i *indices, int vertex_count)
void parse_triangulate(t_buf_ui *indices, int vertex_count)
{
int *data_tmp;
unsigned int *data_tmp;
int i;
i = 0;
data_tmp = (int *)malloc(sizeof(int) * 3 * (vertex_count - 2));
data_tmp = (unsigned int *)malloc(
sizeof(unsigned int) * 3 * (vertex_count - 2));
indices->ptr -= vertex_count;
while (i < 3 * (vertex_count - 2))
{

View File

@ -6,7 +6,7 @@
/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/12/23 17:33:33 by gbrochar #+# #+# */
/* Updated: 2020/12/23 17:38:10 by gbrochar ### ########.fr */
/* Updated: 2020/12/23 21:23:38 by gbrochar ### ########.fr */
/* */
/* ************************************************************************** */
@ -25,15 +25,15 @@ int parse_append_data_d(t_buf_d *buffer, char *token)
return (SUCCESS);
}
int parse_append_data_i(t_buf_i *buffer, char *token)
int parse_append_data_ui(t_buf_ui *buffer, char *token)
{
if (buffer->ptr == buffer->len)
{
buffer->data = (int *)realloc(
buffer->data, sizeof(int) * (buffer->len + BUFFER_SIZE));
buffer->data = (unsigned int *)realloc(
buffer->data, sizeof(unsigned int) * (buffer->len + BUFFER_SIZE));
buffer->len += BUFFER_SIZE;
}
buffer->data[buffer->ptr] = atoi(token);
buffer->data[buffer->ptr] = atoi(token) - 1;
buffer->ptr++;
return (SUCCESS);
}
@ -54,6 +54,6 @@ int parse_token(
if (gl_buf_type == NORMAL)
ret = parse_append_data_d(&(e->object.normals), token);
if (gl_buf_type == INDEX)
ret = parse_append_data_i(&(e->object.indices), token);
ret = parse_append_data_ui(&(e->object.indices), token);
return (ret);
}

168
src/run.c
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@ -6,13 +6,177 @@
/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/12/23 19:38:05 by gbrochar #+# #+# */
/* Updated: 2020/12/23 20:28:50 by gbrochar ### ########.fr */
/* Updated: 2020/12/23 21:25:26 by gbrochar ### ########.fr */
/* */
/* ************************************************************************** */
#include "scop.h"
GLuint VBO;
GLuint IBO;
GLuint gScaleLocation;
const char* pVSFileName = "src/shader.vs";
const char* pFSFileName = "src/shader.fs";
static void RenderSceneCB()
{
glClear(GL_COLOR_BUFFER_BIT);
static float Scale = 0.0f;
Scale += 0.01f;
glUniform1f(gScaleLocation, sinf(Scale));
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
// first GL_POINT or GL_TRIANGLES
// second start of draw
// third number of vertices to draw
glDrawElements(GL_TRIANGLES, 228, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glutSwapBuffers();
}
static void InitializeGlutCallbacks(void)
{
glutDisplayFunc(RenderSceneCB);
glutIdleFunc(RenderSceneCB);
}
static void CreateVertexBuffer(t_env *e)
{
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, e->object.vertices.ptr * sizeof(double), e->object.vertices.data, GL_STATIC_DRAW);
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, e->object.indices.ptr * sizeof(int), e->object.indices.data, GL_STATIC_DRAW);
}
static void AddShader(GLuint ShaderProgram, const char* pShaderText, GLenum ShaderType)
{
GLuint ShaderObj = glCreateShader(ShaderType);
if (ShaderObj == 0)
{
fprintf(stderr, "Error creating shader type %d\n", ShaderType);
exit(0);
}
const GLchar* p[1];
p[0] = pShaderText;
GLint Lengths[1];
Lengths[0] = strlen(pShaderText);
glShaderSource(ShaderObj, 1, p, Lengths);
glCompileShader(ShaderObj);
GLint success;
glGetShaderiv(ShaderObj, GL_COMPILE_STATUS, &success);
if (!success)
{
GLchar InfoLog[1024];
glGetShaderInfoLog(ShaderObj, 1024, NULL, InfoLog);
fprintf(stderr, "Error compiling shader type %d: '%s'\n", ShaderType, InfoLog);
exit(1);
}
glAttachShader(ShaderProgram, ShaderObj);
}
static void CompileShaders()
{
GLuint ShaderProgram = glCreateProgram();
if (ShaderProgram == 0)
{
fprintf(stderr, "Error creating shader program\n");
exit(1);
}
char *vs = (char *)malloc(BUFFER_SIZE * sizeof(char));
char *fs = (char *)malloc(BUFFER_SIZE * sizeof(char));
char *buffer = (char *)malloc(BUFFER_SIZE * sizeof(char));
FILE *fp;
vs[0] = '\0';
fs[0] = '\0';
fp = fopen(pVSFileName, "r");
while (fgets(buffer, 4096, fp))
{
buffer[strcspn(buffer, "\n") + 1] = '\0';
strcat(vs, buffer);
}
fclose(fp);
fp = fopen(pFSFileName, "r");
while (fgets(buffer, 4096, fp))
{
buffer[strcspn(buffer, "\n") + 1] = '\0';
strcat(fs, buffer);
}
fclose(fp);
printf("%s", vs);
printf("%s", fs);
AddShader(ShaderProgram, vs, GL_VERTEX_SHADER);
AddShader(ShaderProgram, fs, GL_FRAGMENT_SHADER);
GLint Success = 0;
GLchar ErrorLog[1024] = { 0 };
glLinkProgram(ShaderProgram);
glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &Success);
if (Success == 0)
{
glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog);
fprintf(stderr, "Error linking shader program : '%s'\n", ErrorLog);
exit(1);
}
glValidateProgram(ShaderProgram);
glGetProgramiv(ShaderProgram, GL_VALIDATE_STATUS, &Success);
if (!Success)
{
glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog);
fprintf(stderr, "Invalid shader program '%s'\n", ErrorLog);
exit(1);
}
glUseProgram(ShaderProgram);
gScaleLocation = glGetUniformLocation(ShaderProgram, "gScale");
// assert(gScaleLocation != 0xFFFFFFFF);
}
void run(t_env *e)
{
(void)e;
int argc = 1;
char *argv[1];
argv[0] = strdup("scop");
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(e->window.width, e->window.height);
glutInitWindowPosition(100, 100);
glutCreateWindow("scop");
printf("%ld", e->object.indices.ptr);
InitializeGlutCallbacks();
// Must be done after glut is initialized !
GLenum res = glewInit();
if (res != GLEW_OK)
{
fprintf(stderr, "Error : '%s'\n", glewGetErrorString(res));
exit (1);
}
printf("GL version: %s\n", glGetString(GL_VERSION));
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
CreateVertexBuffer(e);
CompileShaders();
glutMainLoop();
}

9
src/shader.fs Normal file
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@ -0,0 +1,9 @@
#version 330
out vec4 FragColor;
flat in int vID;
void main()
{
FragColor = vec4(float(vID) / 42.0, float(vID) / 42.0, float(vID) / 42.0, 1.0);
}

13
src/shader.vs Normal file
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@ -0,0 +1,13 @@
#version 330
layout (location = 0) in vec3 Position;
uniform float gScale;
flat out int vID;
void main()
{
gl_Position = vec4(gScale * Position.x,gScale * Position.y, gScale * Position.z, 1.0);
vID = gl_VertexID;
}