182 lines
4.9 KiB
C
182 lines
4.9 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* run.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/23 19:38:05 by gbrochar #+# #+# */
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/* Updated: 2020/12/23 21:25:26 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "scop.h"
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GLuint VBO;
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GLuint IBO;
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GLuint gScaleLocation;
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const char* pVSFileName = "src/shader.vs";
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const char* pFSFileName = "src/shader.fs";
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static void RenderSceneCB()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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static float Scale = 0.0f;
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Scale += 0.01f;
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glUniform1f(gScaleLocation, sinf(Scale));
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
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// first GL_POINT or GL_TRIANGLES
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// second start of draw
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// third number of vertices to draw
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glDrawElements(GL_TRIANGLES, 228, GL_UNSIGNED_INT, 0);
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glDisableVertexAttribArray(0);
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glutSwapBuffers();
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}
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static void InitializeGlutCallbacks(void)
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{
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glutDisplayFunc(RenderSceneCB);
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glutIdleFunc(RenderSceneCB);
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}
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static void CreateVertexBuffer(t_env *e)
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{
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, e->object.vertices.ptr * sizeof(double), e->object.vertices.data, GL_STATIC_DRAW);
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glGenBuffers(1, &IBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, e->object.indices.ptr * sizeof(int), e->object.indices.data, GL_STATIC_DRAW);
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}
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static void AddShader(GLuint ShaderProgram, const char* pShaderText, GLenum ShaderType)
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{
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GLuint ShaderObj = glCreateShader(ShaderType);
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if (ShaderObj == 0)
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{
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fprintf(stderr, "Error creating shader type %d\n", ShaderType);
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exit(0);
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}
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const GLchar* p[1];
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p[0] = pShaderText;
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GLint Lengths[1];
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Lengths[0] = strlen(pShaderText);
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glShaderSource(ShaderObj, 1, p, Lengths);
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glCompileShader(ShaderObj);
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GLint success;
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glGetShaderiv(ShaderObj, GL_COMPILE_STATUS, &success);
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if (!success)
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{
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GLchar InfoLog[1024];
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glGetShaderInfoLog(ShaderObj, 1024, NULL, InfoLog);
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fprintf(stderr, "Error compiling shader type %d: '%s'\n", ShaderType, InfoLog);
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exit(1);
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}
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glAttachShader(ShaderProgram, ShaderObj);
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}
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static void CompileShaders()
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{
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GLuint ShaderProgram = glCreateProgram();
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if (ShaderProgram == 0)
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{
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fprintf(stderr, "Error creating shader program\n");
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exit(1);
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}
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char *vs = (char *)malloc(BUFFER_SIZE * sizeof(char));
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char *fs = (char *)malloc(BUFFER_SIZE * sizeof(char));
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char *buffer = (char *)malloc(BUFFER_SIZE * sizeof(char));
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FILE *fp;
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vs[0] = '\0';
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fs[0] = '\0';
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fp = fopen(pVSFileName, "r");
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while (fgets(buffer, 4096, fp))
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{
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buffer[strcspn(buffer, "\n") + 1] = '\0';
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strcat(vs, buffer);
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}
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fclose(fp);
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fp = fopen(pFSFileName, "r");
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while (fgets(buffer, 4096, fp))
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{
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buffer[strcspn(buffer, "\n") + 1] = '\0';
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strcat(fs, buffer);
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}
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fclose(fp);
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printf("%s", vs);
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printf("%s", fs);
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AddShader(ShaderProgram, vs, GL_VERTEX_SHADER);
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AddShader(ShaderProgram, fs, GL_FRAGMENT_SHADER);
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GLint Success = 0;
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GLchar ErrorLog[1024] = { 0 };
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glLinkProgram(ShaderProgram);
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glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &Success);
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if (Success == 0)
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{
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glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog);
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fprintf(stderr, "Error linking shader program : '%s'\n", ErrorLog);
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exit(1);
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}
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glValidateProgram(ShaderProgram);
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glGetProgramiv(ShaderProgram, GL_VALIDATE_STATUS, &Success);
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if (!Success)
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{
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glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog);
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fprintf(stderr, "Invalid shader program '%s'\n", ErrorLog);
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exit(1);
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}
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glUseProgram(ShaderProgram);
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gScaleLocation = glGetUniformLocation(ShaderProgram, "gScale");
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// assert(gScaleLocation != 0xFFFFFFFF);
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}
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void run(t_env *e)
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{
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int argc = 1;
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char *argv[1];
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argv[0] = strdup("scop");
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
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glutInitWindowSize(e->window.width, e->window.height);
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glutInitWindowPosition(100, 100);
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glutCreateWindow("scop");
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printf("%ld", e->object.indices.ptr);
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InitializeGlutCallbacks();
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// Must be done after glut is initialized !
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GLenum res = glewInit();
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if (res != GLEW_OK)
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{
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fprintf(stderr, "Error : '%s'\n", glewGetErrorString(res));
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exit (1);
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}
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printf("GL version: %s\n", glGetString(GL_VERSION));
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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CreateVertexBuffer(e);
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CompileShaders();
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glutMainLoop();
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} |