center vertices
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397b67fa1a
commit
304ec993c8
3
Makefile
3
Makefile
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@ -6,7 +6,7 @@
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# By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2020/12/17 19:47:03 by gbrochar #+# #+# #
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# Updated: 2020/12/25 14:54:54 by gbrochar ### ########.fr #
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# Updated: 2020/12/26 06:11:43 by gbrochar ### ########.fr #
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# #
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# **************************************************************************** #
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@ -16,6 +16,7 @@ SRC_FILE = main.c \
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parse_file.c \
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parse_line.c \
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parse_token.c \
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center_vertices.c \
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env.c \
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run.c \
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mat4_transpose.c \
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@ -6,7 +6,7 @@
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/22 12:08:22 by gbrochar #+# #+# */
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/* Updated: 2020/12/25 15:06:43 by gbrochar ### ########.fr */
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/* Updated: 2020/12/26 06:32:21 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -114,6 +114,9 @@ int parse_token(
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int parse_append_data_d(t_buf_d *buffer, char *token);
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int parse_append_data_ui(t_buf_ui *buffer, char *token);
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void center_vertices(t_buf_d *vertices);
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void free_env(t_env *e);
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void init_window(t_env *e);
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void init_camera(t_env *e);
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@ -0,0 +1,41 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* center_vertices.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/26 06:11:21 by gbrochar #+# #+# */
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/* Updated: 2020/12/26 06:25:59 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "scop.h"
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#include "vec3.h"
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void center_vertices(t_buf_d *vertices)
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{
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t_vec3 average;
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for (size_t i = 0; i < vertices->ptr; i++)
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{
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if (i % 3 == 0)
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average.x += vertices->data[i];
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else if (i % 3 == 1)
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average.y += vertices->data[i];
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else if (i % 3 == 2)
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average.z += vertices->data[i];
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}
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average.x /= (vertices->ptr / 3);
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average.y /= (vertices->ptr / 3);
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average.z /= (vertices->ptr / 3);
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for (size_t i = 0; i < vertices->ptr; i++)
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{
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if (i % 3 == 0)
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vertices->data[i] -= average.x;
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else if (i % 3 == 1)
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vertices->data[i] -= average.y;
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else if (i % 3 == 2)
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vertices->data[i] -= average.z;
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}
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}
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@ -6,7 +6,7 @@
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/22 12:02:14 by gbrochar #+# #+# */
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/* Updated: 2020/12/25 14:58:03 by gbrochar ### ########.fr */
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/* Updated: 2020/12/26 06:41:15 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,6 +20,7 @@ int main(int argc, char **argv)
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init_env(&e);
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if (parse(&e, argc, argv) == SUCCESS)
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{
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center_vertices(&(e.object.vertices));
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if (run(&e) == FAILURE)
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printf("Error with glfw initialization\n");
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}
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@ -6,7 +6,7 @@
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/* By: gbrochar <gbrochar@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2020/12/23 19:38:05 by gbrochar #+# #+# */
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/* Updated: 2020/12/25 15:22:27 by gbrochar ### ########.fr */
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/* Updated: 2020/12/26 06:26:36 by gbrochar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -52,8 +52,8 @@ static void RenderSceneCB()
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t_mat4 proj = mat4_perspective(45.0 * M_PI / 180.0, 800.0 / 600.0, 0.001, 1000);
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t_mat4 view = mat4_inverse(mat4_lookat(eye, up, target));
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t_mat4 model = mat4_rotatey(mat4_rotatex(mat4_identity(), Scale), Scale / 1.3);
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// glUniform1f(gScaleLocation, sinf(Scale));
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// t_mat4 model = mat4_rotatey(mat4_rotatex(mat4_identity(), Scale), Scale / 1.3);
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t_mat4 model = mat4_rotatey(mat4_identity(), Scale);
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glUniform1f(gScaleIntLocation, Scale);
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glUniformMatrix4fv(gProjLocation, 1, GL_FALSE, (GLfloat *)proj.data);
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glUniformMatrix4fv(gViewLocation, 1, GL_FALSE, (GLfloat *)view.data);
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@ -211,8 +211,8 @@ int run(t_env *e)
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glfwMakeContextCurrent(window);
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index_count = e->object.indices.ptr;
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printf("%ld\n", e->object.indices.ptr);
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printf("%ld\n", e->object.vertices.ptr);
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printf("%ld\n", e->object.indices.ptr);
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GLenum res = glewInit();
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if (res != GLEW_OK)
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{
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@ -12,6 +12,6 @@ float rand(float n)
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void main()
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{
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vec3 color = vec3(rand(float(vID + int(time))), rand(float(vID + 1 + int(time))), rand(float(vID + 2 + int(time))));
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vec3 color = vec3(rand(float(vID + int(time))), rand(float(vID + int(time))), rand(float(vID + int(time))));
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FragColor = vec4(color, 1.0);
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}
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