18 lines
297 B
GLSL
18 lines
297 B
GLSL
#version 330
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uniform float time;
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out vec4 FragColor;
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flat in int vID;
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float rand(float n)
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{
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return fract(sin(n) * 43758.5453123);
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}
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void main()
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{
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vec3 color = vec3(rand(float(vID + int(time))), rand(float(vID + int(time))), rand(float(vID + int(time))));
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FragColor = vec4(color, 1.0);
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}
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