gbrochar
|
51bfbd2214
|
feat(center): normalize object size
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2024-04-25 10:20:20 +02:00 |
gbrochar
|
71e157e76f
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feat(engine): normals and texture
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2024-04-25 09:01:05 +02:00 |
gbrochar
|
dadd6998cb
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chore: remove norm from headers
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2024-04-24 20:40:56 +02:00 |
gbrochar
|
7bc350942d
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feat(parse): read uvs and normals indices
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2024-04-24 20:27:43 +02:00 |
gbrochar
|
f89c6be4f8
|
transformations using keys
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2020-12-26 09:48:19 +01:00 |
gbrochar
|
304ec993c8
|
center vertices
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2020-12-26 06:41:27 +01:00 |
gbrochar
|
397b67fa1a
|
fix shader memory leaks
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2020-12-25 15:28:22 +01:00 |
gbrochar
|
0d8fd653a5
|
glut -> glfw
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2020-12-25 14:58:25 +01:00 |
gbrochar
|
c86bab2d8a
|
depth test working
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2020-12-24 14:41:45 +01:00 |
gbrochar
|
f6aff761f9
|
matrices working, transparency issues
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2020-12-24 13:17:43 +01:00 |
gbrochar
|
71c9d90cee
|
matrices not working
|
2020-12-23 22:23:23 +01:00 |
gbrochar
|
01a06b09a1
|
first GL renders, need proj view model matrices
|
2020-12-23 21:27:00 +01:00 |
gbrochar
|
7d9758728b
|
mat4_identity, mat4_inverse, minimal setup ready for OpenGL
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2020-12-23 20:38:33 +01:00 |
gbrochar
|
7cc0265f3f
|
triangulate
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2020-12-23 17:58:47 +01:00 |
gbrochar
|
be37bd8c3e
|
mat4_lookat
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2020-12-23 17:06:42 +01:00 |
gbrochar
|
3aa9bf6fe3
|
fix compilation
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2020-12-23 16:13:12 +01:00 |
gbrochar
|
5e4e8a768e
|
mat4_perspective
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2020-12-23 16:11:35 +01:00 |
gbrochar
|
c2b5bb8de0
|
mat4_multiply
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2020-12-23 10:51:35 +01:00 |
gbrochar
|
be0af3b26d
|
parser done except for f tokens, start matrices/vectors utils
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2020-12-22 20:49:06 +01:00 |
gbrochar
|
7df21548f5
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add armadillo, continue parsing
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2020-12-22 20:16:36 +01:00 |
gbrochar
|
0e15b1ec6b
|
parser started, norm ok, valgrind ok
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2020-12-22 19:15:25 +01:00 |