gbrochar
|
266f7381ae
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glew portable normal matrix in cpu code
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2024-04-25 16:34:55 +02:00 |
gbrochar
|
51bfbd2214
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feat(center): normalize object size
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2024-04-25 10:20:20 +02:00 |
gbrochar
|
71e157e76f
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feat(engine): normals and texture
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2024-04-25 09:01:05 +02:00 |
gbrochar
|
7bc350942d
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feat(parse): read uvs and normals indices
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2024-04-24 20:27:43 +02:00 |
gbrochar
|
f89c6be4f8
|
transformations using keys
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2020-12-26 09:48:19 +01:00 |
gbrochar
|
304ec993c8
|
center vertices
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2020-12-26 06:41:27 +01:00 |
gbrochar
|
397b67fa1a
|
fix shader memory leaks
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2020-12-25 15:28:22 +01:00 |
gbrochar
|
0cfd2e577b
|
forgot save
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2020-12-25 14:58:48 +01:00 |
gbrochar
|
0d8fd653a5
|
glut -> glfw
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2020-12-25 14:58:25 +01:00 |
gbrochar
|
c86bab2d8a
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depth test working
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2020-12-24 14:41:45 +01:00 |
gbrochar
|
f6aff761f9
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matrices working, transparency issues
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2020-12-24 13:17:43 +01:00 |
gbrochar
|
71c9d90cee
|
matrices not working
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2020-12-23 22:23:23 +01:00 |
gbrochar
|
01a06b09a1
|
first GL renders, need proj view model matrices
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2020-12-23 21:27:00 +01:00 |
gbrochar
|
7d9758728b
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mat4_identity, mat4_inverse, minimal setup ready for OpenGL
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2020-12-23 20:38:33 +01:00 |