wolf3d : a raycasting engine made using minilibx. It features texture mapping and custom maps parsing.
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gbrochar 332b816621 wolf3d 2020-11-22 17:31:49 +01:00
libft wolf3d 2020-11-22 17:31:49 +01:00
maps wolf3d 2020-11-22 17:31:49 +01:00
textures wolf3d 2020-11-22 17:31:49 +01:00
.gitignore Initial commit 2020-11-22 16:30:16 +00:00
LICENSE Initial commit 2020-11-22 16:30:16 +00:00
Makefile wolf3d 2020-11-22 17:31:49 +01:00
README.md wolf3d 2020-11-22 17:31:49 +01:00
auteur wolf3d 2020-11-22 17:31:49 +01:00
event_hook.c wolf3d 2020-11-22 17:31:49 +01:00
main.c wolf3d 2020-11-22 17:31:49 +01:00
parsing.c wolf3d 2020-11-22 17:31:49 +01:00
parsing_2.c wolf3d 2020-11-22 17:31:49 +01:00
pixel_put.c wolf3d 2020-11-22 17:31:49 +01:00
run_game.c wolf3d 2020-11-22 17:31:49 +01:00
wolf3d.h wolf3d 2020-11-22 17:31:49 +01:00

README.md

wolf3d

wolf3d : a raycasting engine made using minilibx. It features texture mapping and custom maps parsing.

You need to have to minilibx installed to run it. It will not compile on linux systems.