wolf3d/pixel_put.c

56 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* putpixel.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: gbrochar <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2016/05/11 14:17:03 by gbrochar #+# #+# */
/* Updated: 2016/06/22 01:50:27 by gbrochar ### ########.fr */
/* */
/* ************************************************************************** */
#include "wolf3d.h"
int get_y_text(t_env *e, int y)
{
int y_text;
if (e->real_height <= 240)
{
y_text = (WINY - e->height) / 2;
y_text = y - y_text;
y_text = (double)y_text / (double)e->height * 64;
}
else
{
y_text = (e->real_height - WINY) / 2;
y_text += y;
y_text = (double)y_text / (double)e->real_height * 64;
}
return (y_text);
}
void pixel_put(t_env *e, int x, int y)
{
int index;
int index_text;
int y_text;
y_text = get_y_text(e, y);
index = (x * (e->bpp / 8)) + (y * e->sz_l);
index_text = (e->text_x * (e->bppt / 8)) + (y_text * e->t_l);
if (e->sky == 0)
{
e->data[index + 2] = e->text[index_text + 2];
e->data[index + 1] = e->text[index_text + 1];
e->data[index] = e->text[index_text];
}
else
{
e->data[index + 2] = e->color_sky / (256 * 256);
e->data[index + 1] = (e->color_sky / 256) % 256;
e->data[index] = e->color_sky % 256;
}
}