|  gbrochar | c11087650c | minor changes | 2020-11-29 12:18:54 +01:00 | 
				
					
						|  gbrochar | d51b248225 | minor changes | 2020-11-29 12:02:55 +01:00 | 
				
					
						|  gbrochar | 790d421741 | done | 2020-11-29 11:28:16 +01:00 | 
				
					
						|  gbrochar | e18a241289 | core done need to add css | 2020-11-29 09:31:26 +01:00 | 
				
					
						|  gbrochar | 562b99607d | scene editing working, need lint and cleanup | 2020-11-29 08:22:24 +01:00 | 
				
					
						|  gbrochar | cf45e3f83c | scene editor v1 | 2020-11-28 18:53:59 +01:00 | 
				
					
						|  gbrochar | af51dece9b | cache textures, next update scene editor | 2020-11-28 16:37:16 +01:00 | 
				
					
						|  gbrochar | 9b26aa7629 | setup instance lock for scene editing | 2020-11-28 13:50:06 +01:00 | 
				
					
						|  gbrochar | 1e97bf3596 | fixed normal matrix and added scale and translation support | 2020-11-28 13:20:01 +01:00 | 
				
					
						|  gbrochar | ce3834ec4f | added cache, fix circle size instances bug | 2020-11-28 12:44:52 +01:00 | 
				
					
						|  gbrochar | 2e8a235d49 | animated fractals | 2020-11-27 18:55:43 +01:00 | 
				
					
						|  gbrochar | 6a85beb4f6 | added fractal shader | 2020-11-27 17:11:28 +01:00 | 
				
					
						|  gbrochar | 940de78d9e | add circlesize again | 2020-11-27 14:06:59 +01:00 | 
				
					
						|  gbrochar | cd5559fd41 | fix camera bug, no more camera bugs | 2020-11-27 13:54:52 +01:00 | 
				
					
						|  gbrochar | 49c8eaa468 | fix shift wasd bug | 2020-11-27 13:40:14 +01:00 | 
				
					
						|  gbrochar | c68110c9fa | changed Y axis control | 2020-11-27 13:36:06 +01:00 | 
				
					
						|  gbrochar | 420701855e | fix camera bug | 2020-11-27 13:17:23 +01:00 | 
				
					
						|  gbrochar | 86e7637e2e | camera control done | 2020-11-27 13:12:24 +01:00 | 
				
					
						|  gbrochar | 9ff4298f01 | readded center object | 2020-11-27 12:15:45 +01:00 | 
				
					
						|  gbrochar | 50a878963c | proper mouse camera support | 2020-11-27 12:13:53 +01:00 | 
				
					
						|  gbrochar | 414c3263ea | basic camera control, uiUpdateParams and initParams simplified | 2020-11-27 11:53:59 +01:00 | 
				
					
						|  gbrochar | 0e5e93d177 | refacto : use context object instead of returns | 2020-11-26 15:52:28 +01:00 | 
				
					
						|  gbrochar | 828872215b | refacto : separated draw function | 2020-11-26 15:15:55 +01:00 | 
				
					
						|  gbrochar | c4f3c75154 | refacto : refacto ui and add env variable context | 2020-11-26 14:07:15 +01:00 | 
				
					
						|  gbrochar | a63d807856 | refacto : updateObj remove double | 2020-11-26 10:26:44 +01:00 | 
				
					
						|  gbrochar | 3ab1c7b1ca | refacto : split vertex attrib configuration | 2020-11-26 09:35:37 +01:00 | 
				
					
						|  gbrochar | 94251a4806 | refacto : split matrices initialization | 2020-11-26 09:11:02 +01:00 | 
				
					
						|  gbrochar | ac2d5bcecb | move shaders to files | 2020-11-25 21:07:21 +01:00 | 
				
					
						|  gbrochar | 77c8dedb0c | added multiple instances support, changed light position | 2020-11-25 18:58:49 +01:00 | 
				
					
						|  gbrochar | 0026741e17 | fix normal bug | 2020-11-25 14:00:51 +01:00 | 
				
					
						|  gbrochar | e4fc439d01 | added fine/coarse distance slider | 2020-11-25 13:51:39 +01:00 | 
				
					
						|  gbrochar | ca293366fb | added base rotation + git links | 2020-11-25 13:45:25 +01:00 | 
				
					
						|  gbrochar | e568664fa7 | change sobel to show lighted grey instead of black when no borders, update mobile instructions, add scrollbar | 2020-11-25 13:15:26 +01:00 | 
				
					
						|  gbrochar | 431877ea09 | added objects, textures, and sobel edge detection shader | 2020-11-25 12:43:13 +01:00 | 
				
					
						|  gbrochar | 7f2b135bdd | put sliders and average object position | 2020-11-24 22:12:32 +01:00 | 
				
					
						|  gbrochar | 68de8a2af3 | fix webgl warning and remove consolelog | 2020-11-24 19:44:32 +01:00 | 
				
					
						|  gbrochar | aef5e53cc3 | lint | 2020-11-24 19:24:32 +01:00 | 
				
					
						|  gbrochar | ce7914732e | texture support | 2020-11-24 19:18:45 +01:00 | 
				
					
						|  gbrochar | 8c1baf3a86 | remove useless color buffer and prepare texture buffer implementation | 2020-11-24 17:28:40 +01:00 | 
				
					
						|  gbrochar | 6a1b25777d | fix bug where pressing enter updated shader instead of camera distance | 2020-11-24 17:04:33 +01:00 | 
				
					
						|  gbrochar | 4fb99acd00 | added flat mode, one object, and clear some code | 2020-11-24 16:30:59 +01:00 | 
				
					
						|  gbrochar | 89cb1d7962 | remove small teapot without normals | 2020-11-24 15:05:35 +01:00 | 
				
					
						|  gbrochar | f85681a44e | revert to webgl1 to have more safari compatibility | 2020-11-24 14:10:16 +01:00 | 
				
					
						|  gbrochar | b19aba1b08 | switch to webgl2 | 2020-11-24 14:08:53 +01:00 | 
				
					
						|  gbrochar | fec20645ce | obj selector, a bit of code clearing | 2020-11-24 13:53:30 +01:00 | 
				
					
						|  gbrochar | 31ec733bda | fixed WebGL warning, add distance support | 2020-11-24 13:10:47 +01:00 | 
				
					
						|  gbrochar | 55cb25f291 | split code and add ui for changing fragment shader | 2020-11-24 12:10:57 +01:00 | 
				
					
						|  gbrochar | ed902a2ed2 | fix texture diffuse | 2020-11-23 21:16:36 +01:00 | 
				
					
						|  gbrochar | 8dae1792e5 | precision android | 2020-11-23 20:50:43 +01:00 | 
				
					
						|  gbrochar | 0eee41e5ce | phong | 2020-11-23 20:40:51 +01:00 |