gbrochar
|
f89c6be4f8
|
transformations using keys
|
2020-12-26 09:48:19 +01:00 |
gbrochar
|
304ec993c8
|
center vertices
|
2020-12-26 06:41:27 +01:00 |
gbrochar
|
397b67fa1a
|
fix shader memory leaks
|
2020-12-25 15:28:22 +01:00 |
gbrochar
|
0d8fd653a5
|
glut -> glfw
|
2020-12-25 14:58:25 +01:00 |
gbrochar
|
c86bab2d8a
|
depth test working
|
2020-12-24 14:41:45 +01:00 |
gbrochar
|
71c9d90cee
|
matrices not working
|
2020-12-23 22:23:23 +01:00 |
gbrochar
|
01a06b09a1
|
first GL renders, need proj view model matrices
|
2020-12-23 21:27:00 +01:00 |
gbrochar
|
7d9758728b
|
mat4_identity, mat4_inverse, minimal setup ready for OpenGL
|
2020-12-23 20:38:33 +01:00 |
gbrochar
|
7cc0265f3f
|
triangulate
|
2020-12-23 17:58:47 +01:00 |
gbrochar
|
be37bd8c3e
|
mat4_lookat
|
2020-12-23 17:06:42 +01:00 |
gbrochar
|
7df21548f5
|
add armadillo, continue parsing
|
2020-12-22 20:16:36 +01:00 |
gbrochar
|
0e15b1ec6b
|
parser started, norm ok, valgrind ok
|
2020-12-22 19:15:25 +01:00 |