This commit is contained in:
gbrochar 2020-12-11 21:05:34 +01:00
parent a205928068
commit f7bb59cfed
4 changed files with 25 additions and 21 deletions

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@ -10,7 +10,6 @@ use sdl2::event::Event;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::pixels::PixelFormatEnum; use sdl2::pixels::PixelFormatEnum;
use sdl2::surface::Surface; use sdl2::surface::Surface;
use std::time::Duration;
fn main() { fn main() {
let sdl_context = sdl2::init().unwrap(); let sdl_context = sdl2::init().unwrap();
@ -31,7 +30,7 @@ fn main() {
// let surface = Surface::from_data(&mut data, 800, 600, 3, PixelFormatEnum::RGB24).unwrap(); // let surface = Surface::from_data(&mut data, 800, 600, 3, PixelFormatEnum::RGB24).unwrap();
let texture_creator = canvas.texture_creator(); let texture_creator = canvas.texture_creator();
let mut event_pump = sdl_context.event_pump().unwrap(); let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0; // let mut i = 0;
'running: loop { 'running: loop {
render(&mut *data); render(&mut *data);
// put_pixel( // put_pixel(
@ -67,7 +66,5 @@ fn main() {
_ => {} _ => {}
} }
} }
// The rest of the game loop goes here...
// ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
} }
} }

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@ -2,5 +2,5 @@ use super::ray::Ray;
pub trait Object { pub trait Object {
fn get_intersection(&self, ray: Ray) -> Option<f64>; fn get_intersection(&self, ray: Ray) -> Option<f64>;
fn get_normal(&self) -> [f64; 3]; fn get_normal(&self, n: [f64; 3]) -> [f64; 3];
} }

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@ -6,11 +6,6 @@ use crate::ray::Ray;
use crate::sphere::Sphere; use crate::sphere::Sphere;
use sdl2::pixels::Color; use sdl2::pixels::Color;
struct Camera {
rv: [f64; 3],
uv: [f64; 3],
}
fn put_pixel(data: &mut [u8], x: usize, y: usize, color: Color) { fn put_pixel(data: &mut [u8], x: usize, y: usize, color: Color) {
data[y * 3 * 800 + x * 3] = color.r; data[y * 3 * 800 + x * 3] = color.r;
data[y * 3 * 800 + x * 3 + 1] = color.g; data[y * 3 * 800 + x * 3 + 1] = color.g;
@ -36,10 +31,6 @@ pub fn render(data: &mut [u8]) {
&mat4::new_identity(), &mat4::new_identity(),
&vec3::new(1., 1., 0.), &vec3::new(1., 1., 0.),
); );
let camera = Camera {
rv: [1., 0., 0.],
uv: [0., 1., 0.],
};
for x in 0..800 { for x in 0..800 {
for y in 0..600 { for y in 0..600 {
let mut ray = Ray { let mut ray = Ray {
@ -54,21 +45,36 @@ pub fn render(data: &mut [u8]) {
ray.direction[0] /= n; ray.direction[0] /= n;
ray.direction[1] /= n; ray.direction[1] /= n;
ray.direction[2] /= n; ray.direction[2] /= n;
let ray2 = Box::clone(&Box::new(ray)); // let ray2 = Box::clone(&Box::new(ray));
// vec3::transform_mat4(&mut ray.direction, &ray2.direction, &projection_matrix); // vec3::transform_mat4(&mut ray.direction, &ray2.direction, &projection_matrix);
let ray2 = Box::clone(&Box::new(ray));
vec3::transform_mat4(&mut ray.origin, &ray2.origin, &view_matrix); vec3::transform_mat4(&mut ray.origin, &ray2.origin, &view_matrix);
let ray2 = Box::clone(&Box::new(ray)); let ray2 = Box::clone(&Box::new(ray));
vec3::transform_mat4(&mut ray.origin, &ray2.origin, &model_matrix); vec3::transform_mat4(&mut ray.origin, &ray2.origin, &model_matrix);
match sphere.get_intersection(ray) { match sphere.get_intersection(ray) {
Some(v) => { Some(dist) => {
let n = [
ray.origin[0] + ray.direction[0] * dist,
ray.origin[1] + ray.direction[1] * dist,
ray.origin[2] + ray.direction[2] * dist,
];
let normal = sphere.get_normal(n);
let light = [n[0] - 10., n[1] - 10., n[2] - 10.];
let scalar = (light[0].powi(2) + light[1].powi(2) + light[2].powi(2)).sqrt();
let light_d = [light[0] / scalar, light[1] / scalar, light[2] / scalar];
let mut diffuse =
normal[0] * light_d[0] + normal[1] * light_d[1] + normal[2] * light_d[2];
if diffuse < 0. {
diffuse = 0.;
}
put_pixel( put_pixel(
&mut *data, &mut *data,
x, x,
y, y,
Color { Color {
r: 255, r: (diffuse * 255.) as u8,
g: 0, g: (diffuse * 255.) as u8,
b: 0, b: (diffuse * 255.) as u8,
a: 0, a: 0,
}, },
); );

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@ -31,7 +31,8 @@ impl Object for Sphere {
None None
} }
} }
fn get_normal(&self) -> [f64; 3] { fn get_normal(&self, n: [f64; 3]) -> [f64; 3] {
vec3::new_zero() let scalar = (n[0].powi(2) + n[1].powi(2) + n[2].powi(2)).sqrt();
[n[0] / scalar, n[1] / scalar, n[2] / scalar]
} }
} }