first sphere

This commit is contained in:
gbrochar 2020-12-11 19:07:00 +01:00
parent c47fce7e69
commit a205928068
5 changed files with 118 additions and 25 deletions

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@ -1,18 +1,17 @@
extern crate sdl2;
mod object;
mod ray;
mod render;
mod sphere;
use render::render;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::pixels::PixelFormatEnum;
use sdl2::surface::Surface;
use std::time::Duration;
fn put_pixel(data: &mut [u8], x: usize, y: usize, color: Color) {
data[y * 3 * 800 + x * 3] = color.r;
data[y * 3 * 800 + x * 3 + 1] = color.g;
data[y * 3 * 800 + x * 3 + 2] = color.b;
}
fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
@ -34,20 +33,21 @@ fn main() {
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
put_pixel(
&mut *data,
i,
i,
Color {
r: 0,
g: 0,
b: 0,
a: 0,
},
);
if i < 599 {
i += 1;
}
render(&mut *data);
// put_pixel(
// &mut *data,
// i,
// i,
// Color {
// r: 0,
// g: 0,
// b: 0,
// a: 0,
// },
// );
// if i < 599 {
// i += 1;
// }
// canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
let surface =
Surface::from_data(&mut *data, 800, 600, 2400, PixelFormatEnum::RGB24).unwrap();

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@ -1,4 +1,4 @@
use super::Ray;
use super::ray::Ray;
pub trait Object {
fn get_intersection(&self, ray: Ray) -> Option<f64>;

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@ -1,3 +1,4 @@
#[derive(Clone, Copy)]
pub struct Ray {
pub origin: [f64; 3],
pub direction: [f64; 3],

92
src/render.rs Normal file
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@ -0,0 +1,92 @@
extern crate mat4;
extern crate vec3;
use crate::object::Object;
use crate::ray::Ray;
use crate::sphere::Sphere;
use sdl2::pixels::Color;
struct Camera {
rv: [f64; 3],
uv: [f64; 3],
}
fn put_pixel(data: &mut [u8], x: usize, y: usize, color: Color) {
data[y * 3 * 800 + x * 3] = color.r;
data[y * 3 * 800 + x * 3 + 1] = color.g;
data[y * 3 * 800 + x * 3 + 2] = color.b;
}
pub fn render(data: &mut [u8]) {
let sphere = Sphere {};
let projection_matrix: [f64; 16] = *mat4::perspective(
&mut mat4::new_zero(),
&(45. * 3.141592 / 180.),
&(800. / 600.),
&(0.1),
&(1000.),
);
let view_matrix: [f64; 16] = *mat4::translate(
&mut mat4::new_identity(),
&mat4::new_identity(),
&vec3::new(0., 0., -10.),
);
let model_matrix: [f64; 16] = *mat4::translate(
&mut mat4::new_identity(),
&mat4::new_identity(),
&vec3::new(1., 1., 0.),
);
let camera = Camera {
rv: [1., 0., 0.],
uv: [0., 1., 0.],
};
for x in 0..800 {
for y in 0..600 {
let mut ray = Ray {
origin: [0., 0., 0.],
direction: [0., 0., 1.],
};
ray.direction[0] += (x as f64 - 400.) / 800.;
ray.direction[1] += (y as f64 - 300.) / 800.;
let mut n =
ray.direction[0].powi(2) + ray.direction[1].powi(2) + ray.direction[2].powi(2);
n = n.sqrt();
ray.direction[0] /= n;
ray.direction[1] /= n;
ray.direction[2] /= n;
let ray2 = Box::clone(&Box::new(ray));
// vec3::transform_mat4(&mut ray.direction, &ray2.direction, &projection_matrix);
vec3::transform_mat4(&mut ray.origin, &ray2.origin, &view_matrix);
let ray2 = Box::clone(&Box::new(ray));
vec3::transform_mat4(&mut ray.origin, &ray2.origin, &model_matrix);
match sphere.get_intersection(ray) {
Some(v) => {
put_pixel(
&mut *data,
x,
y,
Color {
r: 255,
g: 0,
b: 0,
a: 0,
},
);
}
None => {
put_pixel(
&mut *data,
x,
y,
Color {
r: 0,
g: 0,
b: 0,
a: 0,
},
);
}
}
}
}
}

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@ -1,8 +1,8 @@
extern crate vec3;
use super::Object;
use super::Ray;
use super::object::Object;
use super::ray::Ray;
struct Sphere {}
pub struct Sphere {}
fn return_min(root1: f64, root2: f64) -> Option<f64> {
if root1 < root2 && root1 > 0. {