rt/scenes/L_Bump

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CAMERA
{
position:-8 4 14
look_at:0 0 0
}
LIGHT
{
position:0 5 3
}
PLANE
{
scale:3 3 3
texture:textures/bumpmap/a1.xpm
bumpmap:textures/bumpmap/a1.xpm
translate: 0 -2 0
}
CUBE
{
vertex_a: -2 -2 2
vertex_b: 2 2 -2
color: 200 200 200
translate: 2 0 4
}
CONE
{
CUT
{
rotate_x:180
}
CUT
{
translate:0 2 0
}
scale:2 2 2
rotate_x:180
translate:-6 2 2
texture:textures/bumpmap/b2.xpm
bumpmap:textures/bumpmap/b2.xpm
}
CYLINDER
{
CUT
{
rotate_x:180
color:200 200 200
}
CUT
{
translate:0 2 0
color:200 200 200
}
rotate_x:90
rotate_y: 30
translate:-1.5 0 -1.5
texture:textures/bumpmap/b3.xpm
bumpmap:textures/bumpmap/b3.xpm
}