ditched projection matrix
This commit is contained in:
parent
3953ea0d4e
commit
c8f1a5928b
29
src/main.rs
29
src/main.rs
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@ -30,9 +30,24 @@ fn main() {
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// let surface = Surface::from_data(&mut data, 800, 600, 3, PixelFormatEnum::RGB24).unwrap();
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let texture_creator = canvas.texture_creator();
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let mut event_pump = sdl_context.event_pump().unwrap();
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// let mut i = 0;
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let mut i = -15;
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'running: loop {
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render(&mut *data);
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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_ => {}
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}
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}
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render(&mut *data, i);
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i += 1;
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if i > 15 {
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i = -15
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}
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// put_pixel(
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// &mut *data,
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// i,
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@ -56,15 +71,5 @@ fn main() {
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canvas.copy(&texture, None, None).unwrap();
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canvas.present();
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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_ => {}
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}
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}
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}
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}
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268
src/render.rs
268
src/render.rs
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@ -13,151 +13,67 @@ fn put_pixel(data: &mut [u8], x: usize, y: usize, color: Color) {
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data[y * 3 * 800 + x * 3 + 2] = color.b;
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}
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pub fn render(data: &mut [u8]) {
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pub fn render(data: &mut [u8], i: i32) {
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let sphere = Sphere {};
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let projection_matrix: [f64; 16] = *mat4::perspective(
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let view_matrix = *mat4::inv(
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&mut mat4::new_zero(),
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&(45. * 3.141592 / 180.),
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&(800. / 800.),
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&(0.1),
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&(1000.),
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);
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// let view_matrix: [f64; 16] = *mat4::translate(
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// &mut mat4::new_identity(),
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// &mat4::new_identity(),
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// &vec3::new(0., 0., -10.),
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// );
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let mut view_matrix = mat4::new_zero();
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// view_matrix[0] = 1.;
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// view_matrix[4] = 0.;
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// view_matrix[8] = 0.;
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// view_matrix[12] = 0.;
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// view_matrix[1] = 0.;
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// view_matrix[5] = 1.;
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// view_matrix[9] = 0.;
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// view_matrix[13] = 0.;
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// view_matrix[2] = 0.;
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// view_matrix[6] = 0.;
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// view_matrix[10] = 1.;
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// view_matrix[14] = 0.;
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// view_matrix[3] = 0.;
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// view_matrix[7] = 0.;
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// view_matrix[11] = -10.;
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// view_matrix[15] = 1.;
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view_matrix[0] = 1.;
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view_matrix[1] = 0.;
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view_matrix[2] = 0.;
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view_matrix[3] = 0.;
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view_matrix[4] = 0.;
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view_matrix[5] = 1.;
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view_matrix[6] = 0.;
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view_matrix[7] = 0.;
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view_matrix[8] = 0.;
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view_matrix[9] = 0.;
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view_matrix[10] = 1.;
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view_matrix[11] = 0.;
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view_matrix[12] = 0.;
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view_matrix[13] = 0.;
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view_matrix[14] = 10.;
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view_matrix[15] = 1.;
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let _model_matrix: [f64; 16] = *mat4::rotate_y(
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&mut mat4::new_identity(),
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mat4::translate(
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&mut mat4::new_identity(),
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&mat4::new_identity(),
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&vec3::new(0.5, 0.5, 0.),
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),
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&(3.141592 / 4.),
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);
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let _model_matrix: [f64; 16] = *mat4::translate(
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&mut mat4::new_identity(),
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mat4::rotate_y(
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&mut mat4::new_identity(),
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&mat4::new_identity(),
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&(3.141592 / 4.),
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),
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&vec3::new(0.5, 0.5, 0.),
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);
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let _model_matrix: [f64; 16] = *mat4::translate(
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&mut mat4::new_identity(),
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&mat4::new_identity(),
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&vec3::new(0.5, 0.5, 0.),
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);
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let _model_matrix: [f64; 16] = *mat4::rotate_y(
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&mut mat4::new_identity(),
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&mat4::new_identity(),
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&(3.141592 / 40.),
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);
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let _model_matrix: [f64; 16] =
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*mat4::rotate_y(&mut mat4::new_identity(), &mat4::new_identity(), &0.03);
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let model_matrix: [f64; 16] = *mat4::scale(
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mat4::look_at(
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&mut mat4::new_zero(),
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mat4::rotate_y(
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&mut mat4::new_zero(),
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mat4::translate(
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&mut mat4::new_zero(),
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&mat4::new_identity(),
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&vec3::new(0., 0., 0.),
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&[0., 0., 20.],
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&[0., 0., 19.],
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&[0., 1., 0.],
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),
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&(3.141592 / 4.),
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),
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&vec3::new(1., 1., 1.),
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);
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// let model_matrix: [f64; 16] = *mat4::scale(
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// let view_matrix = *mat4::look_at(
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// &mut mat4::new_zero(),
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// mat4::translate(
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// &mut mat4::new_zero(),
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// &mat4::new_identity(),
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// &vec3::new(0.5, 0.5, 0.),
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// ),
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// &vec3::new(1., 2., 1.),
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// &[0., 0., 10.],
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// &[0., 0., 9.],
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// &[0., 1., 0.],
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// );
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// let model_matrix = mat4::new_identity();
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let scale = *mat4::scale(
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&mut mat4::new_zero(),
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&mat4::new_identity(),
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&vec3::new(1. / 1., 1. / 3., 1. / 1.),
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);
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let translate = *mat4::translate(
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&mut mat4::new_zero(),
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&mat4::new_identity(),
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&vec3::new(-i as f64, -i as f64, 0.),
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);
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let rotate = *mat4::transpose(
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&mut mat4::new_zero(),
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mat4::rotate(
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&mut mat4::new_zero(),
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&mat4::new_identity(),
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&(3.141592 / 4.),
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&0.,
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&(3.141592 / 4.),
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),
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);
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let model_matrix_tmp = *mat4::mul(&mut mat4::new_zero(), &scale, &rotate);
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let model_matrix1 = *mat4::mul(&mut mat4::new_zero(), &model_matrix_tmp, &translate);
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for x in 0..800 {
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for y in 0..800 {
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let mut view_projection_matrix = mat4::new_zero();
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mat4::mul(&mut view_projection_matrix, &model_matrix, &view_matrix);
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let mut model_view_projection_matrix = mat4::new_zero();
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mat4::mul(
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&mut model_view_projection_matrix,
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&view_projection_matrix,
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&projection_matrix,
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);
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let mut inverse_view_projection_matrix = mat4::new_zero();
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mat4::inv(
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&mut inverse_view_projection_matrix,
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&model_view_projection_matrix,
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);
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let far = vec4::new((x as f64 - 400.) / 400., (y as f64 - 400.) / 400., 1., 0.);
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let near = vec4::new((x as f64 - 400.) / 400., (y as f64 - 400.) / 400., 0., 0.);
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let mut new_far = vec4::new_zero();
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let mut new_near = vec4::new_zero();
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vec4::transform_mat4(&mut new_far, &far, &inverse_view_projection_matrix);
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vec4::transform_mat4(&mut new_near, &near, &inverse_view_projection_matrix);
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new_far[0] /= new_far[3];
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new_far[1] /= new_far[3];
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new_far[2] /= new_far[3];
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new_far[3] /= new_far[3];
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new_near[0] /= new_near[3];
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new_near[1] /= new_near[3];
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new_near[2] /= new_near[3];
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new_near[3] /= new_near[3];
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// let mut ray = Ray {
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// origin: [view_matrix[3], view_matrix[7], view_matrix[11]],
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// direction: [
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// new_far[0] - new_near[0],
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// new_far[1] - new_near[1],
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// new_far[2] - new_near[2],
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// ],
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// };
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let pi_4: f64 = 3.141592 / 3.;
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let dirx = (2. * ((x as f64 + 0.5) / 800.) - 1.) * pi_4.tan();
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let diry = (1. - 2. * ((y as f64 + 0.5) / 800.)) * pi_4.tan();
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let scalar = (dirx.powi(2) + diry.powi(2) + 1.).sqrt();
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let mut ray = Ray {
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origin: [view_matrix[12], view_matrix[13], view_matrix[14]],
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direction: [
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new_far[0] - new_near[0],
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new_far[1] - new_near[1],
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new_far[2] - new_near[2],
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],
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origin: [0., 0., 0.],
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direction: [dirx / scalar, diry / scalar, -1. / scalar],
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};
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let test = ray.direction;
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vec3::transform_mat4(&mut ray.direction, &test, &view_matrix);
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let test = ray.direction;
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vec3::transform_mat4(&mut ray.direction, &test, &model_matrix1);
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let test = ray.origin;
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vec3::transform_mat4(&mut ray.origin, &test, &view_matrix);
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let test = ray.origin;
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vec3::transform_mat4(&mut ray.origin, &test, &model_matrix1);
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ray.direction[0] = ray.direction[0] - ray.origin[0];
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ray.direction[1] = ray.direction[1] - ray.origin[1];
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ray.direction[2] = ray.direction[2] - ray.origin[2];
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let scalar =
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(ray.direction[0].powi(2) + ray.direction[1].powi(2) + ray.direction[2].powi(2))
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.sqrt();
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@ -166,17 +82,17 @@ pub fn render(data: &mut [u8]) {
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ray.direction[1] / scalar,
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ray.direction[2] / scalar,
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];
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if x == 0 && y == 0 {
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println!("{:?}", ray);
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}
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// let ray2 = Box::clone(&Box::new(ray));
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// vec3::transform_mat4(&mut ray.direction, &ray2.direction, &projection_matrix);
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//let ray2 = Box::clone(&Box::new(ray));
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//vec3::transform_mat4(&mut ray.origin, &ray2.origin, &view_matrix);
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// let ray2 = Box::clone(&Box::new(ray));
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// vec3::transform_mat4(&mut ray.origin, &ray2.origin, &model_matrix);
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match sphere.get_intersection(ray) {
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Some(dist) => {
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let ray2 = ray;
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let mut distances = Vec::new();
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distances.push(sphere.get_intersection(ray));
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distances.push(None);
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let a = (distances[0], distances[1]);
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match a {
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(Some(dist), None) => {
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let n = [
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ray.origin[0] + ray.direction[0] * dist,
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ray.origin[1] + ray.direction[1] * dist,
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@ -196,14 +112,78 @@ pub fn render(data: &mut [u8]) {
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x,
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y,
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Color {
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r: (diffuse * 255. * 0.9 + 0.1 * 255.) as u8,
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r: (diffuse * 128. * 0.9 + 0.1 * 255.) as u8,
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g: 0,
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b: (diffuse * 255. * 0.9 + 0.1 * 255.) as u8,
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a: 0,
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},
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);
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}
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(None, Some(dist)) => {
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let n = [
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ray2.origin[0] + ray2.direction[0] * dist,
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ray2.origin[1] + ray2.direction[1] * dist,
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ray2.origin[2] + ray2.direction[2] * dist,
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];
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let normal = sphere.get_normal(n);
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let light = [n[0] - 10., n[1] - 10., n[2] + 10.];
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let scalar = (light[0].powi(2) + light[1].powi(2) + light[2].powi(2)).sqrt();
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let light_d = [light[0] / scalar, light[1] / scalar, light[2] / scalar];
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let mut diffuse =
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normal[0] * light_d[0] + normal[1] * light_d[1] + normal[2] * light_d[2];
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if diffuse < 0. {
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diffuse = 0.;
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}
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put_pixel(
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&mut *data,
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x,
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y,
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Color {
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r: 0,
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g: (diffuse * 255. * 0.9 + 0.1 * 255.) as u8,
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b: (diffuse * 255. * 0.9 + 0.1 * 255.) as u8,
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a: 0,
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},
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);
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}
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None => {
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(Some(dist1), Some(dist2)) => {
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let n;
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if dist1 < dist2 {
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n = [
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ray.origin[0] + ray.direction[0] * dist1,
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ray.origin[1] + ray.direction[1] * dist1,
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ray.origin[2] + ray.direction[2] * dist1,
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];
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} else {
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n = [
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ray2.origin[0] + ray2.direction[0] * dist2,
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ray2.origin[1] + ray2.direction[1] * dist2,
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ray2.origin[2] + ray2.direction[2] * dist2,
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];
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}
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let normal = sphere.get_normal(n);
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let light = [n[0] - 10., n[1] - 10., n[2] + 10.];
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let scalar = (light[0].powi(2) + light[1].powi(2) + light[2].powi(2)).sqrt();
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let light_d = [light[0] / scalar, light[1] / scalar, light[2] / scalar];
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let mut diffuse =
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normal[0] * light_d[0] + normal[1] * light_d[1] + normal[2] * light_d[2];
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if diffuse < 0. {
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diffuse = 0.;
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}
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put_pixel(
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&mut *data,
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x,
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y,
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Color {
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r: 0,
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g: (diffuse * 255. * 0.9 + 0.1 * 255.) as u8,
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b: (diffuse * 255. * 0.9 + 0.1 * 255.) as u8,
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a: 0,
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},
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);
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}
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(None, None) => {
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put_pixel(
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&mut *data,
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x,
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