put pixel
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parent
10c63aaebf
commit
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@ -9,5 +9,4 @@ edition = "2018"
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[dependencies]
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mat4 = "0.2.1"
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vec3 = "0.2.1"
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arrayvec = "0.5.2"
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sdl2 = "0.34.3"
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52
src/main.rs
52
src/main.rs
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@ -3,26 +3,60 @@ extern crate sdl2;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::surface::Surface;
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use std::time::Duration;
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pub fn main() {
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fn put_pixel(data: &mut [u8], x: usize, y: usize, color: Color) {
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data[y * 3 * 800 + x * 3] = color.r;
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data[y * 3 * 800 + x * 3 + 1] = color.g;
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data[y * 3 * 800 + x * 3 + 2] = color.b;
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}
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fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let window = video_subsystem
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.window("rust-sdl2 demo", 800, 600)
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.position_centered()
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.opengl()
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.build()
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.unwrap();
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// let surface = Surface::new(512, 512, PixelFormatEnum::RGB24).unwrap();
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let mut data = Box::new([255u8; 1_440_000]);
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// println!("{:?}", data);
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let mut canvas = window.into_canvas().build().unwrap();
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canvas.set_draw_color(Color::RGB(0, 255, 255));
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canvas.clear();
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canvas.present();
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// let mut canvas = surface.into_canvas().unwrap();
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//canvas.set_draw_color(Color::RGB(0, 255, 255));
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// let surface = Surface::from_data(&mut data, 800, 600, 3, PixelFormatEnum::RGB24).unwrap();
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let texture_creator = canvas.texture_creator();
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let mut event_pump = sdl_context.event_pump().unwrap();
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let mut i = 0;
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'running: loop {
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i = (i + 1) % 255;
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canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
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canvas.clear();
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put_pixel(
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&mut *data,
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i,
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i,
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Color {
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r: 0,
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g: 0,
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b: 0,
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a: 0,
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},
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);
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if i < 599 {
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i += 1;
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}
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// canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
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let surface =
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Surface::from_data(&mut *data, 800, 600, 2400, PixelFormatEnum::RGB24).unwrap();
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let texture = texture_creator
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.create_texture_from_surface(surface)
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.unwrap();
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canvas.copy(&texture, None, None).unwrap();
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canvas.present();
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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@ -34,8 +68,6 @@ pub fn main() {
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}
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}
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// The rest of the game loop goes here...
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canvas.present();
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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// ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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}
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}
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@ -1,7 +1,6 @@
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use super::Ray;
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use arrayvec::ArrayVec;
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pub trait Object {
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fn get_intersection(&self, ray: Ray) -> Option<f64>;
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fn get_normal(&self) -> ArrayVec<[f64; 3]>;
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fn get_normal(&self) -> [f64; 3];
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}
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@ -1,6 +1,4 @@
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use arrayvec::ArrayVec;
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pub struct Ray {
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pub origin: ArrayVec<[f64; 3]>,
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pub direction: ArrayVec<[f64; 3]>,
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pub origin: [f64; 3],
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pub direction: [f64; 3],
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}
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@ -1,6 +1,6 @@
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extern crate vec3;
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use super::Object;
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use super::Ray;
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use arrayvec::ArrayVec;
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struct Sphere {}
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@ -31,7 +31,7 @@ impl Object for Sphere {
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None
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}
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}
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fn get_normal(&self) -> ArrayVec<[f64; 3]> {
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ArrayVec::<[f64; 3]>::new()
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fn get_normal(&self) -> [f64; 3] {
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vec3::new_zero()
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}
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}
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