setup SDL

This commit is contained in:
gbrochar 2020-12-11 09:14:58 +01:00
parent 00357f9490
commit 10c63aaebf
2 changed files with 42 additions and 3 deletions

View File

@ -9,4 +9,5 @@ edition = "2018"
[dependencies]
mat4 = "0.2.1"
vec3 = "0.2.1"
arrayvec = "0.5.2"
arrayvec = "0.5.2"
sdl2 = "0.34.3"

View File

@ -1,3 +1,41 @@
fn main() {
println!("Hello, world!");
extern crate sdl2;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use std::time::Duration;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("rust-sdl2 demo", 800, 600)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
// The rest of the game loop goes here...
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}