/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* wolf3d.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: gbrochar +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2016/05/30 13:00:25 by gbrochar #+# #+# */ /* Updated: 2016/06/22 05:29:58 by gbrochar ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef WOLF3D_H # define WOLF3D_H # include "libft/libft.h" # include "mlx.h" # include "math.h" # define WINX 720 # define WINY 600 # define FOV 60 # define RAD 57.2958 typedef struct s_env { void *ptr; void *win; void *img; char *data; int sz_l; int sz_i; int endian; int bpp; int width; int height_t; void *img_text; char *text; int t_l; int t_i; int e_t; int bppt; int text_x; int **map; double camera_x; int camera_y; double camera_z; double camera_alpha; int fov; double screen_dist; double alpha; double x; double y; double dx; double dy; double sensivity; double sprint; double distance; int height; int real_height; int color; int color_sky; int sky; } t_env; int init_mlx(t_env *e); int init_env(t_env *e); int parse_map(t_env *e, char *str); char **get_map(char *str); int **check_map(char **map_str, t_env *e); int check_player(int **map, t_env *e); int check_player_2(int **map, t_env *e, int size_mem); int check_border(int i, int j, int **map); int check_wall(t_env *e, int keycode); int key_hook(int keycode, void *e_void); int red_cross(void); int cursor_hook(int x, int y, void *e_void); void pixel_put(t_env *e, int x, int y); void ray_cast(t_env *e); void get_height_and_color(t_env *e, int i); void print_column(int i, t_env *e); #endif