/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* parsing_2.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: gbrochar +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2016/06/22 04:04:19 by gbrochar #+# #+# */ /* Updated: 2016/06/22 05:24:30 by gbrochar ### ########.fr */ /* */ /* ************************************************************************** */ #include "wolf3d.h" int check_border(int i, int j, int **map) { int i1; int j1; i1 = 0; j1 = 0; j--; i--; if (map[i][j] != 1) return (1); while (i1 != i) if (map[i1++][j1] != 1) return (1); i1 = 0; while (i1 != i) if (map[i1++][j] != 1) return (1); i1 = 0; while (j1 != j) if (map[i1][j1++] != 1) return (1); j1 = 0; while (j1 != j) if (map[i][j1++] != 1) return (1); return (0); } int check_i_j(int **map, int i, int j, t_env *e) { if (map[i][j] == 2) { e->camera_x = j + 0.5; e->camera_z = i + 0.5; return (1); } return (0); } int check_player_2(int **map, t_env *e, int size_mem) { int i; int j; int player; int size; player = 0; i = 0; while (map[i]) { j = 0; size = 0; while (map[i][j] != 255) { if (check_i_j(map, i, j, e)) player++; size++; ++j; } if (size != size_mem) return (1); ++i; } if (player != 1) return (1); return (0); }