webgl/views/index.ejs

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta
name="Description"
content="Simple WebGL app to demonstrate my skills">
<title>WebGL</title>
<link rel="stylesheet" href="static/css/style.css">
</head>
<body>
<div id="root">
<canvas id='glCanvas' width='640' height='640'></canvas>
<div id='ui'>
<div class='ui-block'>
<button id='s_blackandwhite'>Change Shader to black and white</button>
<button id='s_color'>Change Shader to colored</button>
<button id='s_flat'>Change Shader to flat</button>
<button id='s_texture'>Change Shader to texture</button>
</div>
<div class='ui-block'>
<div style='display: inline;'>Change distance : </div>
<input type="range" min="1" max="1000" value="250" class="slider" id="distance">
</div>
<div class='ui-block'>
<div style='display: inline;'>Change circle size : </div>
<input type="range" min="1" max="50" value="10" class="slider" id="circlesize">
</div>
<div class='ui-block'>
<div style='display: inline;'>Change fov : </div>
<input type="range" min="15" max="150" value="45" class="slider" id="fov">
</div>
<div class='ui-block'>
<button id='o_sphere'>Set object to sphere</button>
<button id='o_teapot'>Set object to teapot</button>
<button id='o_fox'>Set object to fox</button>
</div>
<div class='ui-block'>
<button id='t_wall'>Set texture to wall</button>
<button id='t_ice'>Set texture to ice</button>
<button id='t_noise'>Set texture to noise</button>
<button id='t_fox'>Set texture to fox</button>
</div>
<div class='ui-block'>
<p>If you're on mobile, you need to set the shader to texture to change object, then you can change the shader</p>
</div>
</div>
</div>
<script src="js/bundle.js"></script>
</body>
</html>