132 lines
3.9 KiB
TypeScript
132 lines
3.9 KiB
TypeScript
import $ from 'jquery';
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import {loadTexture} from './texture';
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import {fetchObj, updateObj} from './objutils';
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import {changeFragmentShader} from './shaders';
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import vsSource from './shaders/shader.vert';
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import blackandwhite from './shaders/blackandwhite.frag';
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import colored from './shaders/colored.frag';
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import grey from './shaders/grey.frag';
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import texture from './shaders/texture.frag';
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import sobel from './shaders/sobel.frag';
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import fractal from './shaders/fractal.frag';
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/**
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* UI block for updating parameters
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* @param {any} params the parameters to be tweaked
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*/
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export function uiUpdateParams(params: any) {
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$('#distance').on('input', () => {
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params.distance = parseFloat(<string>$('#distance').val()) +
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parseFloat(<string>$('#distancefine').val());
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});
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$('#distancefine').on('input', () => {
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params.distance = parseFloat(<string>$('#distance').val()) +
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parseFloat(<string>$('#distancefine').val());
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});
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$('#circlesize').on('input', () => {
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params.circleSize = parseFloat(<string>$('#circlesize').val());
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});
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$('#instance').on('input', () => {
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params.instanceNumber = parseFloat(<string>$('#instance').val());
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});
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$('#rotx').on('input', () => {
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params.rot.x = parseFloat(<string>$('#rotx').val());
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});
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$('#roty').on('input', () => {
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params.rot.y = parseFloat(<string>$('#roty').val());
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});
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$('#rotz').on('input', () => {
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params.rot.z = parseFloat(<string>$('#rotz').val());
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});
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$('#rotspeed').on('input', () => {
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params.rotSpeed = parseFloat(<string>$('#rotspeed').val());
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});
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$('#fov').on('input', () => {
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params.fov = parseFloat(<string>$('#fov').val());
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});
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}
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/**
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* UI block to update texture
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* @param {any} context the program context
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*/
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export function uiUpdateTexture(context: any) {
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$('#t_wall').on('click', () => {
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context.texture = loadTexture(context.gl,
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'/static/textures/wall.png');
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});
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$('#t_ice').on('click', () => {
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context.texture = loadTexture(context.gl,
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'/static/textures/ice.png');
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});
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$('#t_noise').on('click', () => {
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context.texture = loadTexture(context.gl,
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'/static/textures/noise.png');
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});
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$('#t_fox').on('click', () => {
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context.texture = loadTexture(context.gl,
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'/static/textures/fox.png');
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});
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$('#t_racer').on('click', () => {
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context.texture = loadTexture(context.gl,
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'/static/textures/racer.png');
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});
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$('#t_racer_wireframe').on('click', () => {
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context.texture = loadTexture(context.gl,
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'/static/textures/racer_wireframe.png');
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});
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}
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/**
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* UI block to update object
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* @param {any} context the program context
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*/
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export function uiUpdateObject(context: any) {
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$('#o_sphere').on('click', async function() {
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const data = await fetchObj('/static/objs/sphere.obj');
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updateObj(context, data);
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});
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$('#o_teapot').on('click', async function() {
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const data = await fetchObj('/static/objs/teapot.obj');
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updateObj(context, data);
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});
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$('#o_fox').on('click', async function() {
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const data = await fetchObj('/static/objs/fox.obj');
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updateObj(context, data);
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});
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$('#o_mecha').on('click', async function() {
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const data = await fetchObj('/static/objs/mecha.obj');
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updateObj(context, data);
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});
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$('#o_racer').on('click', async function() {
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const data = await fetchObj('/static/objs/racer.obj');
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updateObj(context, data);
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});
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}
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/**
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* UI block to update shader
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* @param {any} context the program context
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*/
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export function uiUpdateShader(context: any) {
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$('#s_blackandwhite').on('click', function() {
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changeFragmentShader(context, blackandwhite, vsSource);
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});
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$('#s_color').on('click', function() {
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changeFragmentShader(context, colored, vsSource);
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});
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$('#s_grey').on('click', function() {
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changeFragmentShader(context, grey, vsSource);
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});
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$('#s_texture').on('click', function() {
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changeFragmentShader(context, texture, vsSource);
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});
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$('#s_sobel').on('click', function() {
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changeFragmentShader(context, sobel, vsSource);
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});
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$('#s_fractal').on('click', function() {
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changeFragmentShader(context, fractal, vsSource);
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});
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}
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