To control the camera orientation with mouse, click in the canvas, to exit, click again.
To control the camera position, use W/S for Z axis, A/D for X axis, and Space/Shift for fixed Y axis.
Change shader:
Change distance:
Fine:
Coarse:
Change circle size:
Change fov:
Change base rotation speed:
Change instances number:
Change rotation:
X:
Y:
Z:
Change scale:
X:
Y:
Z:
Translate:
X:
Y:
Z:
Change object:
Change texture:
This project's git
My git

If you're on mobile, you need to set the shader to texture or sobel to change object, then you can change the shader