fix camera bug, no more camera bugs
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49c8eaa468
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@ -6,12 +6,22 @@ import mat4 from 'gl-mat4';
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* @param {any} context the program context
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* @param {any} context the program context
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*/
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*/
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export function updateCamera(context: any) {
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export function updateCamera(context: any) {
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const xAxis = mat4.create();
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mat4.rotateY(xAxis, xAxis, context.params.camRot.y);
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const xMat = mat4.create();
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const xMat = mat4.create();
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mat4.rotateY(xMat, xMat, context.params.camRot.y);
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mat4.rotateY(xMat, xMat, context.params.camRot.y);
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mat4.rotateX(xMat, xMat, context.params.camRot.x);
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mat4.rotate(xMat, xMat, context.params.camRot.x, [
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xAxis[0],
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xAxis[4],
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xAxis[8],
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]);
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const zMat = mat4.create();
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const zMat = mat4.create();
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mat4.rotateY(zMat, zMat, context.params.camRot.y);
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mat4.rotateY(zMat, zMat, context.params.camRot.y);
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mat4.rotateX(zMat, zMat, context.params.camRot.x);
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mat4.rotate(zMat, zMat, context.params.camRot.x, [
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xAxis[0],
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xAxis[4],
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xAxis[8],
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]);
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if (context.params.keyboard.a) {
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if (context.params.keyboard.a) {
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context.params.camPos.x += xMat[0];
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context.params.camPos.x += xMat[0];
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context.params.camPos.y += xMat[4];
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context.params.camPos.y += xMat[4];
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