fix webgl warning and remove consolelog
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aef5e53cc3
commit
68de8a2af3
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@ -470,13 +470,6 @@ function drawScene(gl: any,
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gl.enableVertexAttribArray(programInfo.attribLocations.textureCoord);
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gl.enableVertexAttribArray(programInfo.attribLocations.textureCoord);
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}
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}
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// Tell WebGL we want to affect texture unit 0
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gl.activeTexture(gl.TEXTURE0);
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// Bind the texture to texture unit 0
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gl.bindTexture(gl.TEXTURE_2D, texture);
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// Tell the shader we bound the texture to texture unit 0
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gl.uniform1i(programInfo.uniformLocations.uSampler, 0);
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// Tell WebGL which indices to use to index the vertices
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// Tell WebGL which indices to use to index the vertices
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers.indices);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers.indices);
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@ -496,6 +489,13 @@ function drawScene(gl: any,
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false,
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false,
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modelMatrix);
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modelMatrix);
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// Tell WebGL we want to affect texture unit 0
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gl.activeTexture(gl.TEXTURE0);
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// Bind the texture to texture unit 0
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gl.bindTexture(gl.TEXTURE_2D, texture);
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// Tell the shader we bound the texture to texture unit 0
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gl.uniform1i(programInfo.uniformLocations.uSampler, 0);
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{
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{
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const vertexCount = length;
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const vertexCount = length;
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const type = gl.UNSIGNED_SHORT;
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const type = gl.UNSIGNED_SHORT;
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@ -110,7 +110,5 @@ export function convert (objText) {
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outUVs.push(...uvs[d[1] - 1]);
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outUVs.push(...uvs[d[1] - 1]);
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}
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}
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console.log(indices);
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return [outPositions, outNormals, outUVs, indices];
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return [outPositions, outNormals, outUVs, indices];
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};
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};
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