feat(): bevy 101
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@ -1,3 +1,7 @@
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# Assets and songs
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assets
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songs
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# ---> Rust
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# Generated by Cargo
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# will have compiled files and executables
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@ -10,3 +14,8 @@ Cargo.lock
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# These are backup files generated by rustfmt
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**/*.rs.bk
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# Added by cargo
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/target
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[package]
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name = "sky_hero"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = { version = "0.10.1", features = ["dynamic_linking"] }
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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opt-level = 1
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# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
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[profile.dev.package."*"]
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opt-level = 3
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@ -0,0 +1,136 @@
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use bevy::{
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prelude::*,
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window::PresentMode,
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};
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#[derive(Component)]
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struct Person;
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#[derive(Component)]
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struct Name(String);
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#[derive(Resource)]
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struct GreetTimer(Timer);
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pub struct HelloPlugin;
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impl Plugin for HelloPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)))
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.add_startup_system(add_people)
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.add_system(greet_people);
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}
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}
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Sky Hero".into(),
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resolution:(640., 480.).into(),
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present_mode: PresentMode::AutoVsync,
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// Tells wasm to resize the window according to the available canvas
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fit_canvas_to_parent: false,
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// Tells wasm not to override default event handling, like F5, Ctrl+R etc.
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prevent_default_event_handling: false,
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..default()
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}),
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..default()}))
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.add_plugin(HelloPlugin)
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.add_startup_system(setup)
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.add_system(button_system)
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.run();
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}
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#[allow(dead_code)]
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fn hello_world(time: Res<Time>, mut timer: ResMut<GreetTimer>) {
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if timer.0.tick(time.delta()).just_finished() {
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println!("Hello, world!");
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}
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}
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const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
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fn button_system(
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mut interaction_query: Query<
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(&Interaction, &mut BackgroundColor, &Children),
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(Changed<Interaction>, With<Button>),
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>,
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mut text_query: Query<&mut Text>,
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) {
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for (interaction, mut color, children) in &mut interaction_query {
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let mut text = text_query.get_mut(children[0]).unwrap();
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match *interaction {
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Interaction::Clicked => {
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text.sections[0].value = "Press".to_string();
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*color = PRESSED_BUTTON.into();
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println!("TA APPUYE SUR LE BOUTON MAON SANG");
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}
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Interaction::Hovered => {
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text.sections[0].value = "Hover".to_string();
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*color = HOVERED_BUTTON.into();
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}
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Interaction::None => {
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text.sections[0].value = "Button".to_string();
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*color = NORMAL_BUTTON.into();
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}
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}
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}
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}
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fn add_people(mut commands: Commands) {
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commands.spawn((Person, Name("Elaine Proctor".to_string())));
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commands.spawn((Person, Name("Renzo Hume".to_string())));
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commands.spawn((Person, Name("Zayna Nieves".to_string())));
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}
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fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
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if timer.0.tick(time.delta()).just_finished() {
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for name in &query {
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println!("hello {}!", name.0);
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}
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// ui camera
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commands.spawn(Camera2dBundle::default());
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commands
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.spawn(NodeBundle {
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style: Style {
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size: Size::width(Val::Percent(100.0)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn(ButtonBundle {
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style: Style {
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size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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background_color: NORMAL_BUTTON.into(),
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..default()
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})
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Button",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.9, 0.9, 0.9),
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},
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));
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});
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});
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}
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