scop/resources/mlx_opengl.m

58 lines
1.2 KiB
Objective-C

// mlx_opengl.m
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl3.h>
#import <AppKit/NSOpenGLView.h>
#include <stdio.h>
#include "mlx_int.h"
#include "mlx_new_window.h"
NSOpenGLPixelFormatAttribute pfa_attrs_opengl[] =
{
NSOpenGLPFADepthSize, 32,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
0
};
void *mlx_new_opengl_window(mlx_ptr_t *mlx_ptr, int size_x, int size_y, char *title)
{
mlx_win_list_t *newwin;
NSString *str;
if ((newwin = malloc(sizeof(*newwin))) == NULL)
return ((void *)0);
newwin->img_list = NULL;
newwin->next = mlx_ptr->win_list;
newwin->nb_flush = 0;
newwin->pixmgt = 0;
mlx_ptr->win_list = newwin;
NSRect windowRect = NSMakeRect(100, 100, size_x, size_y);
str = [NSString stringWithCString:title encoding:NSASCIIStringEncoding];
newwin->winid = [[MlxWin alloc] initWithRect:windowRect andTitle:str pfaAttrs:pfa_attrs_opengl];
return ((void *)newwin);
}
int mlx_opengl_swap_buffers(mlx_win_list_t *win_ptr)
{
[(id)(win_ptr->winid) flushGLContext];
return (0);
}
int mlx_opengl_window_set_context(mlx_win_list_t *win_ptr)
{
[(id)(win_ptr->winid) selectGLContext];
return (0);
}