/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* mat4_perspective.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: gbrochar +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/12/23 15:52:55 by gbrochar #+# #+# */ /* Updated: 2020/12/23 16:11:07 by gbrochar ### ########.fr */ /* */ /* ************************************************************************** */ #include "mat4.h" #include "vec4.h" t_mat4 mat4_frustrum(t_persp_tool tool, double near, double far) { double x; double y; t_vec4 tool2; t_mat4 frustrum; x = (2.0 * near) / (tool.xmax - tool.xmin); y = (2.0 * near) / (tool.ymax - tool.ymin); tool2.x = (tool.xmax + tool.xmin) / (tool.xmax - tool.xmin); tool2.y = (tool.ymax + tool.ymin) / (tool.ymax - tool.ymin); tool2.z = -(far + near) / (far - near); tool2.w = (-2.0 * far * near) / (far - near); frustrum.data[0] = x; frustrum.data[4] = 0; frustrum.data[8] = tool2.x; frustrum.data[12] = 0; frustrum.data[1] = 0; frustrum.data[5] = y; frustrum.data[9] = tool2.y; frustrum.data[13] = 0; frustrum.data[2] = 0; frustrum.data[6] = 0; frustrum.data[10] = tool2.z; frustrum.data[14] = tool2.w; frustrum.data[3] = 0; frustrum.data[7] = 0; frustrum.data[11] = -1; frustrum.data[15] = 0; return frustrum; } t_mat4 mat4_perspective( double fov, double aspect, double near, double far) { t_persp_tool tool; tool.ymax = near * tan(fov / 2.0); tool.ymin = -tool.ymax; tool.xmin = tool.ymin * aspect; tool.xmax = tool.ymax * aspect; return mat4_frustrum(tool, near, far); }