fix last stuff
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							|  | @ -6,7 +6,7 @@ | |||
| #    By: gbrochar <gbrochar@student.42.fr>          +#+  +:+       +#+         #
 | ||||
| #                                                 +#+#+#+#+#+   +#+            #
 | ||||
| #    Created: 2020/12/17 19:47:03 by gbrochar          #+#    #+#              #
 | ||||
| #    Updated: 2024/04/25 16:18:14 by gbrochar         ###   ########.fr        #
 | ||||
| #    Updated: 2024/10/07 15:29:50 by gbrochar         ###   ########.fr        #
 | ||||
| #                                                                              #
 | ||||
| # **************************************************************************** #
 | ||||
| 
 | ||||
|  | @ -56,7 +56,10 @@ WHITE = \033[0m | |||
| 
 | ||||
| all: $(NAME) | ||||
| 
 | ||||
| $(NAME): $(OBJ) $(INC) | ||||
| submodules: | ||||
| 	@git submodule update --init | ||||
| 
 | ||||
| $(NAME): submodules $(OBJ) $(INC) | ||||
| 	@make -C glew-2.2.0 | ||||
| 	@make -C libft | ||||
| 	@$(CC) $(CFLAGS) -c $(SRC) -I $(INC_DIR) -I glew-2.2.0/include/ | ||||
|  | @ -84,8 +87,7 @@ fclean: clean | |||
| 
 | ||||
| re: fclean all | ||||
| 
 | ||||
| webgl: | ||||
| 	@git submodule update --init | ||||
| webgl: submodules | ||||
| 	@make -C webgl | ||||
| 
 | ||||
| .PHONY: all clean fclean re webgl | ||||
|  |  | |||
|  | @ -22,7 +22,7 @@ float rand(float n) | |||
| 
 | ||||
| void main() | ||||
| { | ||||
| 	vec3 triangle_color = vec3(rand(float(vID + int(time))), rand(float(vID + int(time))), rand(float(vID + int(time)))) * (1 - texture_level); | ||||
| 	vec3 triangle_color = vec3(rand(float(vID)), rand(float(vID)), rand(float(vID))) * (1 - texture_level); | ||||
| 	vec3 texture_color; | ||||
| 	if (has_uvs > 0) { | ||||
| 		if (invert_texture > 0) | ||||
|  | @ -40,7 +40,7 @@ void main() | |||
| 	} | ||||
| 	vec3 color = triangle_color + texture_color; | ||||
| 	if (has_normals > 0 && lighting == 1) { | ||||
| 		vec3 n = normalize(vec3(5. * cos(time), 20., 5. * sin(time)) - position); | ||||
| 		vec3 n = normalize(vec3(5. * cos(time), 10., 5. * sin(time)) - position); | ||||
| 		float ambient = 0.2; | ||||
| 		float phong = max(0., dot(n, normalize(normal))); | ||||
| 		float specular = pow(max(dot(reflect(n, normalize(normal)), normalize(vec3(0, 0, -2) - position)), 0.), 10.); | ||||
|  |  | |||
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