rt : a raytracing engine made using minilibx. Features all quadrics, CSG objects, bumpmapping and texture mapping amongst other features.
Go to file
gbrochar d43b1f9747 rt 2020-11-22 17:52:57 +01:00
inc rt 2020-11-22 17:52:57 +01:00
libft rt 2020-11-22 17:52:57 +01:00
scenes rt 2020-11-22 17:52:57 +01:00
src rt 2020-11-22 17:52:57 +01:00
xpm rt 2020-11-22 17:52:57 +01:00
.gitignore Initial commit 2020-11-22 16:46:58 +00:00
LICENSE Initial commit 2020-11-22 16:46:58 +00:00
Makefile rt 2020-11-22 17:52:57 +01:00
Manual.1 rt 2020-11-22 17:52:57 +01:00
README.md rt 2020-11-22 17:52:57 +01:00
auteur rt 2020-11-22 17:52:57 +01:00

README.md

rt

rt : a raytracing engine made using minilibx. Features all quadrics, CSG objects, bumpmapping and texture mapping amongst other features.

You need to have to minilibx installed to run it. It will not compile on linux systems.

Most scenes wont work as I've deleted heavy texture files from the original repo.

It's a team project for 4 students.