rt/scenes/H_Glass

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CAMERA
{
position:-15 5 15
look_at:0 0 0
}
LIGHT
{
position:100 100 100
}
ambient:0.6
CONE
{
scale:3 0.3 3
reflection:0.1
color:30 30 30
texture:textures/bumpmap/glass.xpm
CUT
{
}
CUT
{
rotate_z:180
translate:0 -2 0
}
}
CYLINDER
{
color:30 30 30
scale:0.1 1 0.1
reflection:0.1
color: 150 150 150
texture:textures/bumpmap/glass.xpm
CUT
{
rotate_z:180
translate:0 -0.1 0
}
CUT
{
translate:0 2 0
}
}
CSG,DIFF
{
SPHERE
{
color: 150 150 150
translate:0 2.4 0
scale:0.8 1.2 0.5
reflection:0.1
texture:textures/bumpmap/glass.xpm
}
SPHERE
{
color: 150 150 150
translate:0 4 0
scale:0.5 0.9 0.3
reflection:0.1
texture:textures/bumpmap/glass.xpm
}
}
PLANE
{
scale:7 1 7
texture:textures/bumpmap/table.xpm
bumpmap:textures/bumpmap/table.xpm
translate: 0 -0.5 0
reflection:0.01
shine:0.01
CUT
{
rotate_z:90
translate:-5 0 0
}
CUT
{
rotate_z:-90
translate:5 0 0
}
CUT
{
rotate_x:90
translate:0 0 5
}
CUT
{
rotate_x:-90
translate:10 0 -5
}
}
PLANE
{
translate:0 -0.51 0
texture:textures/bumpmap/grass.xpm
reflection:0
shine:0.1
}
PLANE
{
rotate_x:90
translate:0 0 -100
color: 0 191 255
shine:0
reflection:0
}