213 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			213 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
CAMERA
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{
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position:-3 14 40
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look_at:0 0 -10
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}
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LIGHT
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{
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position:0 9 0
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}
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SPHERE
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{
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texture:textures/billard/1.xpm
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texscale: 1 -1
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translate:-2 0 -13
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/2.xpm
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texscale: 1 -1
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translate:0 0 -13
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/3.xpm
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texscale: 1 -1
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translate:2 0 -13
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/4.xpm
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texscale: 1 -1
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translate:4 0 -13
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/5.xpm
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texscale: 1 -1
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translate:6 0 -13
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/6.xpm
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texscale: 1 -1
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translate:-1 0 -11
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/7.xpm
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texscale: 1 -1
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translate:1 0 -11
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/8.xpm
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texscale: 1 -1
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translate:3 0 -11
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/9.xpm
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texscale: 1 -1
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translate:5 0 -11
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/10.xpm
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texscale: 1 -1
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translate:0 0 -9
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/11.xpm
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texscale: 1 -1
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translate:2 0 -9
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/12.xpm
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texscale: 1 -1
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translate:4 0 -9
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/13.xpm
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texscale: 1 -1
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translate:1 0 -7
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/14.xpm
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texscale: 1 -1
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translate:3 0 -7
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texture:textures/billard/15.xpm
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texscale: 1 -1
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translate:2 0 -5
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scale:0.5 0.5 0.5
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reflection:0.2
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}
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SPHERE
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{
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texscale: 1 -1
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scale:0.5 0.5 0.5
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translate:2 0 9
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reflection:0
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color:255 255 255
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}
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CYLINDER
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{
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scale:0.1 1 0.1
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rotate_x:85
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rotate_y:10
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translate:2 0 10
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reflection:0
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shine:0.1
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texture:textures/billard/wood.xpm
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CUT
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{
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rotate_z:180
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}
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CUT
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{
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translate:0 15 0
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}
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}
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PLANE
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{
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texture:textures/billard/table.xpm
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bumpmap:textures/billard/table.xpm
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translate: 0 -0.5 0
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reflection:0.01
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CUT
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{
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rotate_z:90
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translate:-7 0 0
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}
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CUT
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{
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rotate_z:-90
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translate:8 0 0
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}
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CUT
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{
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rotate_x:90
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translate:0 0 21
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}
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CUT
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{
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rotate_x:-90
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translate:10 0 -21
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}
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}
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CUBE
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{
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vertex_a: -8 -1 22
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vertex_b: -7 1 -23
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color:135 90 47
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reflection:0
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}
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CUBE
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{
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vertex_a: -8 -1 -23
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vertex_b: 9 1 -22
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color:135 90 47
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reflection:0
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}
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CUBE
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{
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vertex_a: 8 -1 22
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vertex_b: 9 1 -23
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color:135 90 47
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reflection:0
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}
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CUBE
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{
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vertex_a: -8 -1 21
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vertex_b: 9 1 22
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color:135 90 47
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reflection:0
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}
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