rt/scenes/G_Billard

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CAMERA
{
position:-3 14 40
look_at:0 0 -10
}
LIGHT
{
position:0 9 0
}
SPHERE
{
texture:textures/billard/1.xpm
texscale: 1 -1
translate:-2 0 -13
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/2.xpm
texscale: 1 -1
translate:0 0 -13
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/3.xpm
texscale: 1 -1
translate:2 0 -13
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/4.xpm
texscale: 1 -1
translate:4 0 -13
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/5.xpm
texscale: 1 -1
translate:6 0 -13
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/6.xpm
texscale: 1 -1
translate:-1 0 -11
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/7.xpm
texscale: 1 -1
translate:1 0 -11
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/8.xpm
texscale: 1 -1
translate:3 0 -11
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/9.xpm
texscale: 1 -1
translate:5 0 -11
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/10.xpm
texscale: 1 -1
translate:0 0 -9
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/11.xpm
texscale: 1 -1
translate:2 0 -9
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/12.xpm
texscale: 1 -1
translate:4 0 -9
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/13.xpm
texscale: 1 -1
translate:1 0 -7
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/14.xpm
texscale: 1 -1
translate:3 0 -7
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texture:textures/billard/15.xpm
texscale: 1 -1
translate:2 0 -5
scale:0.5 0.5 0.5
reflection:0.2
}
SPHERE
{
texscale: 1 -1
scale:0.5 0.5 0.5
translate:2 0 9
reflection:0
color:255 255 255
}
CYLINDER
{
scale:0.1 1 0.1
rotate_x:85
rotate_y:10
translate:2 0 10
reflection:0
shine:0.1
texture:textures/billard/wood.xpm
CUT
{
rotate_z:180
}
CUT
{
translate:0 15 0
}
}
PLANE
{
texture:textures/billard/table.xpm
bumpmap:textures/billard/table.xpm
translate: 0 -0.5 0
reflection:0.01
CUT
{
rotate_z:90
translate:-7 0 0
}
CUT
{
rotate_z:-90
translate:8 0 0
}
CUT
{
rotate_x:90
translate:0 0 21
}
CUT
{
rotate_x:-90
translate:10 0 -21
}
}
CUBE
{
vertex_a: -8 -1 22
vertex_b: -7 1 -23
color:135 90 47
reflection:0
}
CUBE
{
vertex_a: -8 -1 -23
vertex_b: 9 1 -22
color:135 90 47
reflection:0
}
CUBE
{
vertex_a: 8 -1 22
vertex_b: 9 1 -23
color:135 90 47
reflection:0
}
CUBE
{
vertex_a: -8 -1 21
vertex_b: 9 1 22
color:135 90 47
reflection:0
}