rt/scenes/F_Damier

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CAMERA
{
position:-2 4 10
look_at:0 1 0
}
LIGHT
{
position:1 2 0
color:150 150 150
}
LIGHT
{
position:-1 2 0
color:34 134 255
}
PRISM
{
color: 150 150 150
reflection:1
shine:1
vertex_a: -2 0 0
vertex_b: 2 0 0
vertex_c: 0 0 -2
vertex_d: 0 4 -1
CUT
{
translate: 0 0.5 0
color: 150 150 150
}
}
SPHERE
{
translate: 0 1.5 -1
texture:textures/multi/t3.xpm
CUT
{
color:0 0 0
rotate_z: 30
translate:0 0.5 0
shine:1
}
CUT
{
rotate_z: -30
translate:0 0.5 0
color:0 0 0
shine:1
}
}
PLANE
{
texmodifier:3
color:30 30 30
reflection:0.2
shine:0.4
}