rt/src/init_obj_triangle.c

90 lines
3.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init_obj_triangle.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ntrahy <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2017/01/02 23:22:37 by ntrahy #+# #+# */
/* Updated: 2017/01/09 19:20:26 by scebula ### ########.fr */
/* */
/* ************************************************************************** */
#include "rt.h"
t_triangle *free_triangle(t_triangle *triangle)
{
if (triangle)
{
free_tf_list(&(triangle->tf_list));
free_cut(&triangle->cut);
free_triangle(triangle);
triangle = NULL;
}
return (NULL);
}
t_vect compute_triangle_normal(t_triangle *triangle)
{
t_vect normal;
normal = cross_product_vector(triangle->ab, triangle->cb);
normalize_vector(&normal);
return (normal);
}
void calculate_sides(t_triangle *triangle)
{
triangle->ab = init_vector(triangle->b.x - triangle->a.x,
triangle->b.y - triangle->a.y,
triangle->b.z - triangle->a.z, 0);
triangle->ac = init_vector(triangle->c.x - triangle->a.x,
triangle->c.y - triangle->a.y,
triangle->c.z - triangle->a.z, 0);
triangle->ba = init_vector(triangle->a.x - triangle->b.x,
triangle->a.y - triangle->b.y,
triangle->a.z - triangle->b.z, 0);
triangle->bc = init_vector(triangle->c.x - triangle->b.x,
triangle->c.y - triangle->b.y,
triangle->c.z - triangle->b.z, 0);
triangle->ca = init_vector(triangle->a.x - triangle->c.x,
triangle->a.y - triangle->c.y,
triangle->a.z - triangle->c.z, 0);
triangle->cb = init_vector(triangle->b.x - triangle->c.x,
triangle->b.y - triangle->c.y,
triangle->b.z - triangle->c.z, 0);
}
t_triangle *compute_triangle(t_triangle *triangle)
{
calculate_sides(triangle);
triangle->normal = compute_triangle_normal(triangle);
triangle->distance = dot_product_vector(triangle->normal, triangle->a);
return (triangle);
}
t_triangle *init_triangle(void)
{
t_triangle *triangle;
triangle = (t_triangle *)ft_memalloc(sizeof(t_triangle));
triangle->tf_list = NULL;
triangle->a = init_vector(0, 0, 0, 1);
triangle->b = init_vector(0, 0, 0, 1);
triangle->c = init_vector(0, 0, 0, 1);
triangle->ab = init_vector(0, 0, 0, 0);
triangle->ac = init_vector(0, 0, 0, 0);
triangle->ba = init_vector(0, 0, 0, 0);
triangle->bc = init_vector(0, 0, 0, 0);
triangle->ca = init_vector(0, 0, 0, 0);
triangle->cb = init_vector(0, 0, 0, 0);
triangle->normal = init_vector(0, 0, 0, 0);
triangle->distance = 0;
triangle->color = set_color(255, 0, 0);
triangle->reflection = 0.5;
triangle->shine = 0.5;
triangle->texture = NULL;
triangle->bumpmap = NULL;
return (triangle);
}