/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* maths_matrix_rotation.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: ntrahy +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2017/01/03 00:43:14 by ntrahy #+# #+# */ /* Updated: 2017/01/03 12:41:52 by scebula ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt.h" #include t_matrix init_yrotation_matrix(double theta) { t_matrix matrix; double rad; rad = theta * M_PI / 180; matrix.type = ROTATION_Y; matrix.m11 = cos(rad); matrix.m12 = 0; matrix.m13 = sin(rad); matrix.m14 = 0; matrix.m21 = 0; matrix.m22 = 1; matrix.m23 = 0; matrix.m24 = 0; matrix.m31 = -1 * sin(rad); matrix.m32 = 0; matrix.m33 = cos(rad); matrix.m34 = 0; matrix.m41 = 0; matrix.m42 = 0; matrix.m43 = 0; matrix.m44 = 1; return (matrix); } t_matrix init_xrotation_matrix(double theta) { t_matrix matrix; double rad; rad = theta * M_PI / 180; matrix.type = ROTATION_X; matrix.m11 = 1; matrix.m12 = 0; matrix.m13 = 0; matrix.m14 = 0; matrix.m21 = 0; matrix.m22 = cos(rad); matrix.m23 = -1 * sin(rad); matrix.m24 = 0; matrix.m31 = 0; matrix.m32 = sin(rad); matrix.m33 = cos(rad); matrix.m34 = 0; matrix.m41 = 0; matrix.m42 = 0; matrix.m43 = 0; matrix.m44 = 1; return (matrix); } t_matrix init_zrotation_matrix(double theta) { t_matrix matrix; double rad; matrix.type = ROTATION_Z; rad = theta * M_PI / 180; matrix.m11 = cos(rad); matrix.m12 = -1 * sin(rad); matrix.m13 = 0; matrix.m14 = 0; matrix.m21 = sin(rad); matrix.m22 = cos(rad); matrix.m23 = 0; matrix.m24 = 0; matrix.m31 = 0; matrix.m32 = 0; matrix.m33 = 1; matrix.m34 = 0; matrix.m41 = 0; matrix.m42 = 0; matrix.m43 = 0; matrix.m44 = 1; return (matrix); } t_matrix init_xyzrotation_matrix(double theta, double x, double y, double z) { t_matrix matrix; double rad; matrix.type = ROTATION_XYZ; rad = theta * M_PI / 180; matrix.m11 = x * x * (1 - cos(rad)) + cos(rad); matrix.m12 = x * y * (1 - cos(rad)) - z * sin(rad); matrix.m13 = x * z * (1 - cos(rad)) + y * sin(rad); matrix.m14 = 0; matrix.m21 = y * x * (1 - cos(rad)) + z * sin(rad); matrix.m22 = y * y * (1 - cos(rad)) + cos(rad); matrix.m23 = y * z * (1 - cos(rad)) - x * sin(rad); matrix.m24 = 0; matrix.m31 = x * z * (1 - cos(rad)) - y * sin(rad); matrix.m32 = y * z * (1 - cos(rad)) + x * sin(rad); matrix.m33 = z * z * (1 - cos(rad)) + cos(rad); matrix.m34 = 0; matrix.m41 = 0; matrix.m42 = 0; matrix.m43 = 0; matrix.m44 = 1; return (matrix); } t_vect get_bumped_vect(t_vect normal, t_vect transformed) { t_vect base; t_vect axe; t_vect new_normal; t_matrix xyz; double angle; base = init_vector(0, 1, 0, 0); apply_matrix(init_yrotation_matrix((atan2(normal.x, normal.z) / (2 * M_PI) * 360)), &transformed); if (dot_product_vector(base, transformed) == 1) return (transformed); normalize_vector(&transformed); new_normal = transformed; axe = cross_product_vector(base, normal); normalize_vector(&axe); angle = dot_product_vector(base, normal); angle = acos(angle); angle = 180 * angle / M_PI; xyz = init_xyzrotation_matrix(angle, axe.x, axe.y, axe.z); apply_matrix(xyz, &new_normal); return (new_normal); }