/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* get_obj_normal_bis.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: ntrahy +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2017/01/07 15:08:07 by ntrahy #+# #+# */ /* Updated: 2017/01/07 15:42:06 by ntrahy ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt.h" t_vect get_triangle_normal(t_obj *obj, t_vect n, t_thread *thread) { (void)thread; (void)n; return (TO_TRIANGLE->normal); } t_vect get_prism_normal(t_obj *obj, t_vect n, t_thread *thread) { int i; (void)n; i = TO_PRISM->closest_triangle[thread->num]; return (TO_PRISM->triangle[i]->solid->triangle->normal); } t_vect get_cube_normal(t_obj *obj, t_vect n, t_thread *thread) { int i; (void)n; i = TO_CUBE->closest_triangle[thread->num]; return (TO_CUBE->triangle[i]->solid->triangle->normal); } t_vect get_paraboloid_normal(t_obj *obj, t_vect n, t_thread *thread) { t_vect normal; (void)obj; (void)thread; normal = init_vector(2 * n.x, 0, 2 * n.z, 0); normalize_vector(&normal); return (normal); } t_vect get_hyperboloid_normal(t_obj *obj, t_vect n, t_thread *thread) { t_vect normal; (void)obj; (void)thread; normal = init_vector(2 * n.x, -2 * n.y, 2 * n.z, 0); normalize_vector(&normal); return (normal); }