/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* events_scene_look.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: scebula +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2017/01/08 12:15:48 by scebula #+# #+# */ /* Updated: 2017/01/08 16:21:43 by scebula ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt.h" void event_mov_look_left(t_data *d) { t_matrix xyz; xyz = init_xyzrotation_matrix(10, d->cam.up.x, d->cam.up.y, d->cam.up.z); apply_matrix(xyz, &d->cam.dir); create_cam(&d->cam, d); remake(d); } void event_mov_look_right(t_data *d) { t_matrix xyz; xyz = init_xyzrotation_matrix(-10, d->cam.up.x, d->cam.up.y, d->cam.up.z); apply_matrix(xyz, &d->cam.dir); create_cam(&d->cam, d); remake(d); } void event_mov_look_up(t_data *d) { t_matrix xyz; xyz = init_xyzrotation_matrix(-10, d->cam.left.x, d->cam.left.y, d->cam.left.z); apply_matrix(xyz, &d->cam.dir); create_cam(&d->cam, d); remake(d); } void event_mov_look_down(t_data *d) { t_matrix xyz; xyz = init_xyzrotation_matrix(10, d->cam.left.x, d->cam.left.y, d->cam.left.z); apply_matrix(xyz, &d->cam.dir); create_cam(&d->cam, d); remake(d); }