CAMERA { position:-15 5 15 look_at:0 0 0 } LIGHT { position:100 100 100 } ambient:0.6 CONE { scale:3 0.3 3 reflection:0.1 color:30 30 30 texture:textures/bumpmap/glass.xpm CUT { } CUT { rotate_z:180 translate:0 -2 0 } } CYLINDER { color:30 30 30 scale:0.1 1 0.1 reflection:0.1 color: 150 150 150 texture:textures/bumpmap/glass.xpm CUT { rotate_z:180 translate:0 -0.1 0 } CUT { translate:0 2 0 } } CSG,DIFF { SPHERE { color: 150 150 150 translate:0 2.4 0 scale:0.8 1.2 0.5 reflection:0.1 texture:textures/bumpmap/glass.xpm } SPHERE { color: 150 150 150 translate:0 4 0 scale:0.5 0.9 0.3 reflection:0.1 texture:textures/bumpmap/glass.xpm } } PLANE { scale:7 1 7 texture:textures/bumpmap/table.xpm bumpmap:textures/bumpmap/table.xpm translate: 0 -0.5 0 reflection:0.01 shine:0.01 CUT { rotate_z:90 translate:-5 0 0 } CUT { rotate_z:-90 translate:5 0 0 } CUT { rotate_x:90 translate:0 0 5 } CUT { rotate_x:-90 translate:10 0 -5 } } PLANE { translate:0 -0.51 0 texture:textures/bumpmap/grass.xpm reflection:0 shine:0.1 } PLANE { rotate_x:90 translate:0 0 -100 color: 0 191 255 shine:0 reflection:0 }