/* Copyright 2014 Etay Meiri This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef OGLDEV_UTIL_H #define OGLDEV_UTIL_H #ifndef WIN32 #include #endif #include #include #include #include #include #include #include "ogldev_types.h" using namespace std; bool ReadFile(const char* fileName, string& outFile); char* ReadBinaryFile(const char* pFileName, int& size); void OgldevError(const char* pFileName, uint line, const char* msg, ... ); void OgldevFileError(const char* pFileName, uint line, const char* pFileError); #define OGLDEV_ERROR0(msg) OgldevError(__FILE__, __LINE__, msg) #define OGLDEV_ERROR(msg, ...) OgldevError(__FILE__, __LINE__, msg, __VA_ARGS__) #define OGLDEV_FILE_ERROR(FileError) OgldevFileError(__FILE__, __LINE__, FileError); #define ZERO_MEM(a) memset(a, 0, sizeof(a)) #define ZERO_MEM_VAR(var) memset(&var, 0, sizeof(var)) #define ARRAY_SIZE_IN_ELEMENTS(a) (sizeof(a)/sizeof(a[0])) #ifndef MAX #define MAX(a,b) ((a) > (b) ? (a) : (b)) #endif #ifdef WIN32 #define SNPRINTF _snprintf_s #define VSNPRINTF vsnprintf_s #define RANDOM rand #define SRANDOM srand((unsigned)time(NULL)) #else #define SNPRINTF snprintf #define VSNPRINTF vsnprintf #define RANDOM random #define SRANDOM srandom(getpid()) #endif #define INVALID_UNIFORM_LOCATION 0xffffffff #define INVALID_OGL_VALUE 0xffffffff #define SAFE_DELETE(p) if (p) { delete p; p = NULL; } #define GLExitIfError \ { \ GLenum Error = glGetError(); \ \ if (Error != GL_NO_ERROR) { \ printf("OpenGL error in %s:%d: 0x%x\n", __FILE__, __LINE__, Error); \ exit(0); \ } \ } #define GLCheckError() (glGetError() == GL_NO_ERROR) long long GetCurrentTimeMillis(); #define ASSIMP_LOAD_FLAGS (aiProcess_Triangulate | aiProcess_GenSmoothNormals | aiProcess_FlipUVs | aiProcess_JoinIdenticalVertices) #endif /* OGLDEV_UTIL_H */