#include "mlx_int.h" int mlx_mouse_move(t_xvar *xvar, t_win_list *win, int x, int y) { XWarpPointer(xvar->display, None, win->window, 0, 0, 0, 0, x, y); return (0); } int mlx_mouse_hide(t_xvar *xvar, t_win_list *win) { static char data[1] = {0}; Cursor cursor; Pixmap blank; XColor dummy; blank = XCreateBitmapFromData(xvar->display, win->window, data, 1, 1); cursor = XCreatePixmapCursor(xvar->display, blank, blank, &dummy, &dummy, 0, 0); XDefineCursor(xvar->display, win->window, cursor); XFreePixmap(xvar->display, blank); XFreeCursor(xvar->display, cursor); } int mlx_mouse_show(t_xvar *xvar, t_win_list *win) { XUndefineCursor(xvar->display, win->window); } /* ** Queries the position of the mouse pointer relative to the origin of the ** specified window and saves it to the provided location. ** ** If the pointer is not on the same screen as the specified window, both ** win_x_return and win_y_return are set to zero and the function returns 0. */ int mlx_mouse_get_pos(t_xvar *xvar, t_win_list *win, \ int *win_x_return, int *win_y_return) { Window root_return; Window child_return; int root_x_return; int root_y_return; unsigned mask_return; return (XQueryPointer(xvar->display, win->window, \ &root_return, &child_return, &root_x_return, &root_y_return, \ win_x_return, win_y_return, &mask_return)); }