/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* draw_0_4.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: gbrochar +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2016/05/26 00:36:26 by gbrochar #+# #+# */ /* Updated: 2016/05/26 00:43:18 by gbrochar ### ########.fr */ /* */ /* ************************************************************************** */ #include "fractol.h" void *draw_0(void *e_void) { int x; int y; t_env *e; e = (t_env *)e_void; y = 0; while (y != 180) { x = 0; while (x != WINX) { compute(x, y, e); ++x; } ++y; } return (e_void); } void *draw_1(void *e_void) { int x; int y; t_env *e; e = (t_env *)e_void; y = 180; while (y != 360) { x = 0; while (x != WINX) { compute(x, y, e); ++x; } ++y; } return (e_void); } void *draw_2(void *e_void) { int x; int y; t_env *e; e = (t_env *)e_void; y = 360; while (y != 540) { x = 0; while (x != WINX) { compute(x, y, e); ++x; } ++y; } return (e_void); } void *draw_3(void *e_void) { int x; int y; t_env *e; e = (t_env *)e_void; y = 540; while (y != 720) { x = 0; while (x != WINX) { compute(x, y, e); ++x; } ++y; } return (e_void); }