void tg_setup_star()
{
    for (int i = 0; i < tg_stars.length; i++)
        tg_stars[i] = new Star();
}

void tg_manage_star()
{
    for (int i = 0; i < tg_stars.length; i++)
    {
        tg_stars[i].update();
        tg_stars[i].render();
    }
}

void setup_star()
{
    for (int i = 0; i < stars.length; i++)
        stars[i] = new Star();
}

void manage_star()
{
    for (int i = 0; i < stars.length; i++)
    {
        stars[i].update();
        stars[i].render();
    }
}

void ms_setup_star()
{
    for (int i = 0; i < ms_stars.length; i++)
        ms_stars[i] = new Star();
}

void ms_manage_star()
{
    for (int i = 0; i < ms_stars.length; i++)
    {
        ms_stars[i].update();
        ms_stars[i].render();
    }
}
